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We're playing Lucent Heart on the Rebirth private server for the next two weeks. Join in if you like.
Lucent Heart is a Greek mythology-themed tab-target anime MMO with an emphasizes on social features, like player relationships, housing, and dancing.
>Download
https://lucentrebirth.com/
You'll be asked for a password during character creation. This is different from your account password. Make this character-specific password something very short, as it's required to open your inventory/bank every so often.
>Links
https://lucentrebirth.com/guides
https://lucentsouls.weebly.com/
Alternative UI - https://drive.usercontent.google.com/download?id=1wmQ3jtXNV8XwN34umZZl yiLRLRrKFGYC&export=download&authus er=0
The MMOdventure anons will be playing this for the next 2-3 weeks. Feel free to join in.
>>2172128
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Caught a ride on the local gondola today, after a two straight nights of completely neglecting it. Was kinda neat.
Every few minutes, the gondola docks at the bottom of the main bridge leading out of town, and an NPC shouts over the System channel about it being ready to board. Looks like some environmental flavor at first, but it actually takes you to somewhere mildly important early on if you manage to catch it.
Where does this gondola lead, (You) might ask?
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>>2219626
It leads to THIS four-legged fellow, stationed within the astral observatory high atop Thereall's tallest tower.
Even if you aren't directed to him through some other quest, it's still worth checking-in with this oldster at during your teenage levels. One of his quests gives you a full stack of 999 (!!) Fighting Spirits, in both STR and INT-flavored varieties.
Pressing [F9] while your supply of Fighting Spirits is equipped will boost your attacks by a decent amount, but every hit ticks one point off the Spirit's total. They're apparently worth saving for tough fights, but since you're given so many of them from this guy (and better ones supposedly show up later), you may as well just use these quest rewards as you see fit.
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>>2219627
Quick photo out in Breezie Hills, just as the sunset was coming in.
Always love how sunset looks in these 2000s-era KMMOs, drenching the screen with sherbet hues. It's charming, in its own antiquated sort of way.
>>2219599
Guild creation requires being level 36, apparently to prevent GvG abuse (from what I've been told by one of the locals).
At the rate we're going, we should have our banner up in just a couple of nights or so. Not ideal, but not the worst we've come across previously.
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>>2219629
After plenty of questing (so much questing...), a few of us decided to give a modular "Star Core" dungeon a shot to mix things up.
We braved the unexpectedly well-lit depths, carving a path through all manner of horrifying grotesquaries. Swarms of leeches! Mechanical werewolves! Ambulatory corn...?
Look, all that matters is every single one of them was an affront to all twelve Gods, and needed to be thoroughly purged, which we did. Great way of gaining EXP too, definitely recommend.
Star Core dungeons are made up of three parts: red, yellow, and blue cores, each contributing to some part of the randomly-generated labyrinth you'll be running through.
Yellows definitely influence which tileset gets drawn, but I'm not entirely sure how the other two colors change things just yet. Still, it's pretty neat that there's a dial-a-dungeon feature in this title for casual party grinding, to go along with the actual, quest-specific dungeons you're occasionally lead into.
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Nice to be able to forget questing for a bit and raid dungeons.
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Dungeons have been intense, rewarding and fun.
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Mid-dungeon dance break.
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>>2221966
padded content.
classes were created to waste your time starting the game over from level 1 because you just can't go without a healer ok? or a tank ok? you VILL level a whole new character for a single role, goy... and you VILL be happy
games like runescape and monster hunter don't have this problem
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>>2222210
I mean, seeing a trinity and going "I MUST MAKE ALL THREE" is low IQ stuff. I can't humour you with anything intelligent if that's all you have.
If you were half as intelligent as you pretend to be, you know why "padded content" is made even funnier after you named your games.
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>>2222285
you're such a little bitch for chasing this even into the game threads for your babby's revenge
I don't think you're old enough to browse this website but if you are that's fucking pathetic, this is some teen hissy girl shit
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>>2222281
"not having to" is a cope, doesn't apply to all games, wouldn't be a problem if games weren't designed with this in the first place
>>2222285
nobody has managed to properly disagree with me so far, no arguments here
not surprising since i am always right and never wrong, so you have no choice but to post cope like this
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>>2222375
and "having to" is also a cope
Not all games have a lvl 99 cap to skills, not all games were designed to have paid member only sections, not all games were designed to be dungeon-simulators.
You're too mentally inferior to have a conversation with. You're kind of like a fake version of me. I'm the one in the right and never wrong.
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>>2222774
The group hasn't played Eden Eternal yet. If you're wanting a cutesty looking game with on the fly class switching, keep your eyes on mmodventures. You can fight monsters at the same level even if your class is level 1. Just means it levels up faster. Hopefully that'll sort out a bit of your autism. I haven't played it in over a decade thoughevermore. Don't know if it will ever win cause it got 0 votes last poll.
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I apologize to the anon I was having a debate. A janny saw our argument and warned me for a reason you can't even select in the drop down, so the mandate of janny as a personal arbiter says you won. MMOs with classes are shitty. I kneel.
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>2223133
More like another thread of some namedropping retard who doesn't even play having a melty for 50-100+ posts at a time.
It's incredibly obvious, and has been happening in nearly every MMOD-adjacent thread for close to half a year at this point. None of this trolling, baiting, and sockpuppeting is ever natural.
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Goodness sake, completely forgot to catalog this morning's happenings...! Time to fix that.
A few more photos than my usual batch of uploads this time around, so I'll try to keep the added flavor text somewhat brief (by my standards anyway).
We begin with a trip north of the city, to the rolling green hills of the [Ancient Ruins]. Despite its name, there weren't actually many ruins to be found here - it's more of a highland swamp than anything, really.
There IS a rather conspicuous pyramid found in the eastern half of the map, however. Who's to say when we'll be making our way there.
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>>2223195
The morning crew was keen on some dungeoneering to bump our levels up, and one of us had a fancy new two-floor Level 25 Star Core to try out for the occasion.
Before that, however, some admiring of the newest (and soon-to-be-removed) addition to the team: The finest frogge you ever did see.
Sure, it was only Level 1, and could barely survive a fight with even the most basic of enemies outside of town... But it's cute in an ugly sort of way.
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>>2223198
The bulk of our night took place within the dusty shafts of a thoroughly grotesquearie-infested mining network, and good lord, did we ever get a workout while traipsing around.
Within the first group of monsters, it became clear that we were very much underprepared, undergeared, and underleveled for the occasion, with every single encounter putting all our skills (and MP reserves) to the test. Still, despite the odds handily being stacked against us, we pressed on regardless.
The frogge seen in the previous photo proved to be more of a hindrance than a help, and thus stayed behind (after it inadvertently pulled an entire room we were attempting to retreat from, nearly wiping the party). For the best, really.
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>>2223200
Another shot of the Mines, this time in the rare instance of us isolating a lone monster from its pack.
Patrols could really creep up on you throughout these winding tunnels, so keeping your head on a swivel was paramount.
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>>2223206
With time running low, we managed to find the key leading to the final room of the Mines, revealing an absolutely titan-sized Goblini to take down.
Not in the cards today, however. With how much we were barely staying alive against just the regular fodder, there was no chance in hell we'd have ANY sort of shot against the big guy here. Best course of action was to promptly panic, and sprint for the exit.Yes, my UI really is this small.
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>>2223210
Myself and our Gunner did manage to give those in pursuit the slip, and we ended our excursion through these endless Mines just shy of the real finish line.
Still, it was pretty fun! Nice to be challenged during the earlygame of these titles, for once.
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>>2223211
Quick alt-take of the above.
>>2223204
It's neat, in an admittedly somewhat generic sort of way.
Bit dull when played solo, but pretty fun when in a group. Sort-of a cross between Lineage II and a more traditional themepark-style MMO, with 2000s animu aesthetics.
We'll be focused on this one for another week-and-a-half, so feel free to swing by if you're curious.
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>>2223215
Wanting to progress my Tailoring level just a bit higher before heading off to bed, it's back to the [Ancient Ruins] for me, this time scouting-out the scene for some spare [Raw Hide]. However, the monsters which drop [Raw Hide], Thunder Giant Trappers, only spawn during the day.
It is here where the Day/Night cycle actually comes into effect beyond mere aesthetics, as certain enemies will only show up during one point of time or the other. If you can't find a monster you're after despite it being listed in a quest's description, that might be why.
Alternatively, you might need to use an inventory item on something in the environment, such as using an [Igniter] on the bones out infront of the Bear Cave in Hercules Hill, to summon the appropriate monsters for part of your Level 3 tradeskill quest. (Very specific example, but it's caught several of us off-guard already).
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>>2223216
Finally, a quick jaunt over to Melody Valley to see the sights before signing off.
The raw, chaotic energies emanating from this mercifully-tethered World Crystal were causing some real havoc to the surrounding area, manifesting a cacophony of musically-inclined phantasms every which way. Was bit much for just a single, low-level Priest to handle, however. Hopefully I'll have some reinforcements for the next foray into this wild place.
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