File: games.jpg (1.6 MB)
4chan's Bizarre MMOdventure is an ongoing project from a group of anons dedicated to playing through dead MMOs.
>How does it work?
Hold a tournament-style voting contest from a list of games
Play the game that wins the final round of votes for 2 weeks
After each game, we alternate lists of MMOs to vote on
A guild photoshoot will take place every Saturday, check thread for pic times
New adventure starts every other Saturday, after the week 2 guild pic
Feel free to recommend more games to be added to the lists and to encourage people to vote on a game you want to play.
>Games we've played so far:
Phantasy Star Universe
Trickster Online
Rising Force Online
RaiderZ
Flyff
Ferentus
Ace Online
Emil Chronicle Online
Fiesta Online
Requiem: Desiderium Mortis
Dream of Mirror Online
Dragon Nest
Scarlet Blade
Neocron 2
Uncharted Waters Online
Dark Ages
Aura Kingdom
Warhammer Online
Phantasy Star Online
Secret of the Solstice
Chronicles of Spellborn
Dragonica
Dragon's Dogma Online
Star Wars Galaxies
Florensia Online
Continent of the Ninth Seal
RIFT
ECO/PSU(Anniversary revisit)
Tales of Pirates
Seal Online
Islet Online
Shin Megami Tensei: Imagine
Allods Online
Age of Conan: Unchained
MU Online
Closers Online
Toram Online
RayCity
Dragon Ball Online
Perpetuum
Vindictus
Eldevin
Dungeons & Dragons Online
Universal Century Gundam Online
Monster Hunter Frontier
Lucent Heart
Spiral Knights
Toontown >>2286653
Wakfu
Iris Online
Riders of Icarus >>2369890
>Current game being played
Hellgate London >>2425124
>"When's the new game?" & Project Info
https://mmodventure.neocities.org/info
>Picture Gallery
https://mmodventure.neocities.org/gallery
>Suggested Games
https://mmodventure.neocities.org/suggested-games
>Minigames
We sometimes get together to have a laugh and play minigames, usually on Fridays, check the thread for specific times. Minigame suggestions welcome, current list and screenshots can be found on the MMOdventure website.
>Last thread
>>2391881
Showing all 669 replies.
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>>2469135
Most people end up specializing in a puzzle because its easier to get good at one thing rather than all of them. I absolutely hate navigating and I can't do carpentry for the life of me but I love sailing. There will be a mix of rumble and swordfighting as we go.
>>2469141
There's some players on it but I don't know how many, it's not a lot though. Subscriber oceans don't work for this project though so it's disqualified from the start anyway.
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File: when the game has puzzles.jpg (91.8 KB)
Walk the Poll:https://poal.me/r1abgx
https://yppedia.puzzlepirates.com/Crew
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>>2469419
The ship renames need to be approved by GMs and come with a lot of restrictions. It also costs Rogue Marks (which you can buy from other players) so we would need funds for that as well.
https://yppedia.puzzlepirates.com/Official:Services/Ship_renaming_rule s
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File: chip ahoy.jpg (8.2 KB)
Just in case, ship name poll: https://poal.me/iaimci
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game looks fun as fuck and is for the little I played. anons shit on hellgate initially and everyone seemed to enjoy that lets give puzzle pirates an actual chance. might not have the best graphics but icarus did and that game was complete dogshit that had everyone quit 3 days in
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File: 1755376817351514.jpg (96.3 KB)
>check out spiritvale since it's been a few weeks
>entire server list is either SEA or AUS
>literally one NA server
so fucking sick of seamonkeys. give me the brazilians, not these cunts
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File: game 52 finals results.jpg (68.5 KB)
Game 52 Finals are over.
The winner and the next game for the MMOdventure is...
Puzzle Pirates!
results link:
https://www.rcv123.org/results/Hx4mWwgWPrPp2Fgrwg9Jqq2q/
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>>2470932
I've been trying to buy a bagh but no one is selling a pre-made one. I think I'll have to have it built. I was able to pick up a war frigate so everyone will be able to play at the start and we can figure out what ship fits us best after.
The frigate came an absolutely cursed name though. So get ready for that.
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File: H6hPqJm.png (6.0 KB)
>>2473344
Made the crew. To join either send me a tell or when you make your character, click the notice board, go to the events tab and find an event happening on admiral island (there will be a lot) and whisk there. From there click the top right to access the map and go to the palace under government buildings, it'll be easy to meet up there.
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Not sure if it's been mentioned, but Apocrea event on Spiral Knights from now till the 25th by the way.
It's just sidegrades to Acheron and Sentenza (and, for the first time in a long time, an added Costume Shield from normal gameplay), but if you're missing them it might be worth to hop on.
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Ship's docked at port for now. Most people are taking a break.
If you want to play more, check out the navy missions if you want to practice puzzles or the voyages tab and apply to job for a crew and earn some money.
Thanks for coming lads.We'll get better next time.
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For whenever our ship isn't voyaging but you still wanna play
>Click Ye
>Click Notice Board
>Click missions for Navy missions which are the NPC missions and if you complete them you get money
>Click Voyages to find player ran voyages, ask to join their ship and you're off
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>>2473926
Yeah its more of a social game than anything you'll find most people playing Poker or Dice or the Drinking games really.
There is some more challenging and varied stuff later on like Sea Monsters hunting, Expeditions which are basically their versions of dungeons, Boss Sword fights, Treasure Hunting etc. and of course pvp plundering But it's grindy to get there, having to find the maps that lead you there.
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Probably jumped the gun at doing a voyage this early, I felt a little thrust into the deep end and probably should have done the tutorial and first couple of missions first. It got easier once the boat was downscaled but pretty confusing at first.
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>>2473968
Generally whatevers in the lead never wins, second place always sneaks up. I also think people are looking for something other than generic weeb games at this point as they're a little samey at this point. Though I think it's been enough time that we can do another and it'll feel fresh.
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>>2474076
I just wanna play decent mmos man. Thought I was going to hate toontown but it was actually pretty fun. Iris online I thought it was going to be complete dogshit but it was okay enough(still kinda dog because server owner thinks a private server should be p2w as hell) on the other hand icarus which should have been good on paper was complete dogshit. Icarus was fun for all of 10 minutes, Hellgate was fun for like 2 hours before it got ultra repetitive. Puzzle pirates was fun for about 30 minutes. Honestly even bad games are funny when people show up but people just end up ghosting for 2 weeks and it basically puts the project on ice till the next vote
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>>2474147
I think if people show up it can still be fun, it's that people vote these games and then they don't even play it. Besides showing up the Saturday pictures and that's a maybe. Then we're cucked for 2 weeks
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PP is not a bad game, but it doesn't fit the scope of our project, game needs everyone to show up to be fun, if you miss the initial batch with all the anons getting a ship, sailing and parking, you are done, everything that remains is travelling with boring NPC shields since all the players have their shit parked in taverns nowadays.
The endgame content looks fun from what I gathered, but there is literally no way we can get there in 2 weeks, so the whole game feels wasted
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>>2474166
Some of us do i stuck with hellgate and that game got better the longer it went. I'll stick with puzzle pirates cause its unique then its back to tab target fantasy mmorpg number 446645 im sure. 30 minutes into a game you've barely gotten into it. I just fought vampires with another crew tonight. Id like the guild to also get ranked on it. Iris online and icarus both had guild rankings on their website we should try and get on those how cool would that be
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>>2474848
You can join mid-voyage at least, but yeah there's still sailing with other players in the mean time, just tell anons what ship you're on.
And you just join a ship that's doing the end game content, people are nice enough to let you join I did some treasure expeditions earlier.
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>>2474166
>Besides showing up the Saturday pictures and that's a maybe.
Thats what some people are looking for hence why the games with the best character creators win. And the weeb games where they can make anime girls.
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>>2475061
late stage patching is one of the most frustrating things to play. I hope there are items to slow down the clock. I was getting masterful patch when it was early stage but later stages when it introduces bells and stop blocks and yarns that go in 3-4 different directions it becomes such a pain and the clock is only like 30 seconds for you to figure it all out
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idk if i have the patience for this game. the puzzles are starting to make me really fucking mad. fucking bullshit ass swords cutting through my tetris even when im playing perfect. and you need a thesis on how to sail because how the fuck do you build combos on that when the blocks are affected by gravity. I cant do it anymore im done after 1 day
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>>2477305
>idk if i have the patience for this game. the puzzles are starting to make me really fucking mad. fucking bullshit ass swords cutting through my tetris even when im playing perfect.
It's the teaming system, if you notice during sword fighting, each person has dots next to their name, the dots signify who's targeting you when you hover over them. You have to do the same by clicking an enemy portrait. The way to win portraits is to gang up on them so they have multiple dots, as that introduces things such as the swords cutting through. The way to stop the swords is eliminate the one doing it to you.
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>>2477305
The swords are opponents attacking you. You're doing the same to them. When you clear a big block, you send a sword to the person you're targetting.
Gravity affecting sailing is how you make the combos in that. When you place the next double blue above those top two blues, they'll clear and drop the gold into the target, which gives you a double. You want to get all of your stuff to cascade into clearing other things.
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>>2477340
thus why i go by every iteration of tard
>>2477349
the thing about sailing is it seems it wants you to cascade blocks into other blocks so you get the double bonus to raise your sails. I do get that once you connect the 4 blues the yellows will be complete. if you get lucky and get all the colors you need right away your sails seemingly stay low even then because you didnt get any doubles. if you need a yellow/blue yellow/blue sometimes you get a white/blue i just cant process what to do in that instance because one part has what i need but the part is on top and the incorrect is on bottom
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Honestly this game is pretty comfy. I can see myself relaxing on this every night for half an hour to an hour. Just sailing with bros. The thing is I dunno if it suits the project and will last 2 weeks. Seems more like a dip in and out and enjoying the comfiness sort of thing.
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>>2477717
Yeah, I don't think it's just a one time minigame night thing as some people are saying but it's also not a 12 hour a day for 2 weeks game. It's in a weird middle ground where you'd want to get a group together to do one big voyage each day and then chill with some poker or play another game.
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>>2477742
I like the idea of puzzle pirates as a reoccuring minigame. Not like the minigame choices are that meaningful anyway people usually leave after a hour or so. At least here we can do a voyage everytime. As a main game it's a nah from me
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>>2477416
same anon. any class that requires me to use my brain is out of question. why you will see me role the warrior or knight in every mmo we play
>>2477624
didnt agree at first now I do though the game is nice it doesnt seem to have a lot to do for 2 weeks. no level up progression, no gear progression (only seems to affect looks). maybe ill hop on and voyage once a day like the other anon said
honestly playing this though really makes me want to play pirates of the caribbean online. too bad the only maximum ship on there is 6. they have a pretty active pserver community though
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My summary so far, to elaborate on the stuff said in the /v/ thread:
>It seems more like a social hangout game than an actual MMO
>Not that its a bad thing, its good at what it does in that I socialized a lot but the gameplay aspect seems a little lacking
>Its at its most fun when all of us are online, on a voyage and sailin the high scene, and beating other ships
>Its fun but not as fun when I'm on random voyages jobbing for other ships, they do have more access to the deeper content like the expeditions and lairs and stuff. Which we're still grinding towards. So doing those was fun.
>Its at its least fun when I'm doing shit alone, just repetitive navy missions or like lurking around wondering what to do.
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>>2478154
Also other things:
>Community seems very nice, they are chatty and even when on islands, you'll stumble upon people playing poker or doing sword fight tournaments in the pub, and they'll include you.
>The puzzle stuff all seems secondary really. Like even doing them on voyages yes it helps your ship and makes the bars go up but it doesnt even seem too needed, once the speed bar is full you can chill
>Stuff like carpentry/patching seems only important post-combat
>I think theres needs to be more emphasis on why I'm doing these puzzles and whats important about them, how am I progressing etc? Is there even progression
>I think thats why Brawling and Sword fighting seem so important, because you beat other ships with it and get rewards.
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>>2478067
pirates of the caribbean online would be really fun to play again and the maximum number of a crew is 12 not 6, but what we could do is run multiple ships on the same sea together and just blow everyone away. ships were costly when POTC was online though so idk if its changed with the pserver
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>>2478376
There was that but there was another Koreaslop MMO where you did grinding on land to increase your land level and then did grinding on the water in a miniature ship to increase your sailing level.
Now that I describe it, it sounds like uncharted waters , but I assure you it's not. It was one of the last MMOs I ever saw on MMOHut, let me see if I can find screenshots of it.
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Also, how are these threads so fast? usually things i take interest in especially on smaller boards are near dead at times. I thought MMOs were dead too or people basically just gravitate to WoW and other threads and don't have time for shit like this
I guess thats what you call a community.
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>>2478617
they're slow as shit man, they get a small burst of actibity when a new game starts but otherwise its pretty quiet
mmos outside of the few big ones are kinda dead but there's a ton of people who crave for games that aren't those since they're stale as fuck at this point
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>>2478738
Don't forget you need to pay the dubloon delivery fee if you didn't factor that in already. You can also buy clothes off of racks in the shops that is already premade but you won't get to pick the colour and it may be pre-worn.
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>>2454013
The first round of the anniversary poll has ended. The following 30 games will go ahead into the next rounds.
>Results link
https://strawpoll.com/kogjR8jq2g6/results
Uncharted Waters Online
Dragon's Dogma Online
Dragon Nest
Warhammer Online
Star Wars Galaxies
Trickster Online
Phantasy Star Online
Shin Megami Tensei: Imagine
Islet Online
Dungeons & Dragons Online
RaiderZ
Dark Ages
RIFT
Toram Online
Wakfu
Flyff
Age of Conan: Unchained
Requiem: Desiderium Mortis
Dream of Mirror Online
Neocron 2
Allods Online
Vindictus
Universal Century Gundam Online
Monster Hunter Frontier
Ferentus
Dragonica
Dragon Ball Online
Spiral Knights
Toontown
Rising Force Online
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>>2479702
Yeah you need to hit the sweet spot of the boat is big enough to hit the higher level brigands but active enough that the distribution is fair. Yesterday I got a captain who was very generous and I was hitting 600 pieces per raid. Then he'd actually do the expedition maps he was getting.
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just found this thread through your crew description and recognised it as a general, don't browse this board but i play ypp actively thought i'd drop in. would be funny if you guys caded an island or ran a sea monster hunt
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>>2481884
Sword fighting was the two wins and brawling were the three losses too so I definitely think we're better at sword fighting. Next time I'm gonna make it pursue Brigands only.
We're on the medium boat right now.
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>>2481799
>>2481949
atlantis is kind of hard right now and you need to know how to battle nav it properly - it's also gatekept by the ""top"" flags of the ocean (because it produces so much money) so good chance if you attempt atlantis they'll try to fuck you over
haunted seas is easier but you need a war brig at least, might need to rely on randoms
cursed isles you should probably run it with a sloop, need to be good @ ship puzzles though and have a good battle navigator - also you should be at least decent at foraging if you want good loot.
for those who don't know also, you /can/ sink in sea monster hunts, and your ship goes into a bottle and you need to pay pretty much full price to repair it
>>2481893
you can hold the button to create a "charged" version of the colour which will not pop the colour on 3+ - to create combos like swordfighting you need to stack them and pop multiple at once to send punches to the opponent
also i'd suggest you guys do /global-on and /trade-on to enable global and trade chats if you haven't already - might be helpful to buy cheap second hand ships, clothing, maps or whatever else you guys are looking for
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>average voyage
>get a named NPC
>bnav sucks nut and they end up half way across the map and ragequit
god damn, wasted like 45 mintues so far out of 5 hours playing, this is awful.
I can even forgive you retards cause you're new but god damn trying to get some cash and these people are ASS.
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>>2482305
The metric is weighted to the entire ocean. What is a "Fine" now could easily have been "Excellent" when the game was newer.
You're probably doing a decent job but the game is old and people have become very good at the puzzles.
Also there's been many bots over the years that have skewed everything further.
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>>2482342
The performance has been affected for sure.
Just focusing on 3x3 breaks in bilging used to get me Excellent/Incredible consistently but now it struggles just to get the indicator to yellow.
But if I do a single decent sea-donkey its shining for 5 minutes straight.
So it's possible they changed how scoring works for bilging.
But my opinion is that it's generally much harder to hit Excellent (for any puzzle) than it used to be.
The color indicator is accurate to what performance you'll get.
As for advice, you're probably better off trying to master a single puzzle. Videos go a long way.
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>>2482525
Why bottom up? Don't you have a higher chance to see a combo if you go from the top down? e.g. if you clear a 3-long horizontal line in the bottom row, you move 3 blocks to new positions (the 3 new blocks coming in to replace the ones you cleared). If you cleared at same line in the row second from the bottom, you'd move 6 blocks to new positions (the three new ones and the three that need to move up to fill the gap you left). More blocks in new positions = more chances for combos, right?
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>>2482631
Pretty much.
You gotta do Nav/Sail/Rigging to get full speed, once you're at full speed you can chill. Patch, Carp and Bilge don't matter if its empty. Only if you wanna level them.
When you're in battle all of them matter as they contribute to how much the ship can move in battle.
Post battle, you gotta patch/carp until the red bar goes down, to reduce damage, and bilge until the blue bar goes down to prevent sinkage. Then once it's down it's all good.
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File: 2nd anniversary eliminations.jpg (191.3 KB)
The anniversary game revisit elimination poll is up. We'll play two previously played titles, for one week each.
Vote closing Sunday, 24th of May, 16:00 EST.
These are your 30 candidates:
Uncharted Waters Online
>Dragon's Dogma Online
Dragon Nest
>Warhammer Online
Star Wars Galaxies
>Trickster Online
Phantasy Star Online
>Shin Megami Tensei: Imagine
Islet Online
>Dungeons & Dragons Online
RaiderZ
>Dark Ages
RIFT
>Toram Online
Wakfu
>Flyff
Age of Conan: Unchained
>Requiem: Desiderium Mortis
Dream of Mirror Online
>Neocron 2
Allods Online
>Vindictus
Universal Century Gundam Online
>Monster Hunter Frontier
Ferentus
>Dragonica
Dragon Ball Online
>Spiral Knights
Toontown
>Rising Force Online
results link:
https://www.rcv123.org/results/f6Hqrpc25jpfp9v3FJx7mqhm
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>>2485852
Interested in:
>Dragon's Dogma Online
>Warhammer Online
>SWG (I wasn't here for it so I'd wanna play it wit hyou guys)
>D&D Online again, that thread is STILL going
>Dark Ages specifically because since it was last played, the game blew up due to a viral video about someone visiting it
>Wakfu but is that too soon?
>Flyff
>Age of Conan
>Universal Century Gundan Online
>Dragonball Online
>Spiral Knight has a new update that just come out
Basically almost all of them kek. Maybe even Troontown again
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>>2487442
No idea what that game is, but as someone working on Dragon's Dogma Online's server project, record as much gameplay footage and capture as much network traffic as you conceivably can. Back up client files and archive wikis. Even a little bit of this stuff goes a long way and anyone wanting to do a private server will tear their hair out over the shit they forgot to archive.
>>2486082
>Dragon's Dogma Online
I forget when you guys did DDON, but know that our development has been a little slow since last October or so. Both me and the other main dev have had a combination of life stuff and burnout, so we're stalled at Episode 3.1 (live service ended at 3.4). I dunno if you guys played enough to get to that point, though.
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>>2486057
To get a voting token you need to:
>screenshot your character and character information window (from a game you previously played with /mmod/), like picrel
>attach this screenshot to an email addressed to mmodventure@proton.me
You'll get your private voting link in the mail every time there's a new poll
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>>2489391
to me it was a proof of concept that returning to simple mechanics =! bad. the game had quests, yes, but they didn't hold your hand and you had to explore the world to get that bear ass. healing items were sparse so you had to take things slow and sit to heal. monsters were tough and aggro high so party play was pretty much a requirement. deathballing the map as a full party was kino. couple that with an effortful world and consistent art direction, decent musicand a completely different worldmapand you have a surprisingly memorable experience.
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>>2489391
Granted the way we were received by the server owners/mods was extremely memorable, but a lot of it was venturing into this unknown title that had practically no information about it on the internet. It could've been absolute dogshit but it surprisingly got A LOT of things right, even if it was somewhat generic..
- The pacing was perfect in my opinion, not too many sidequests flooding your log, many that could be done in the same cluster area.
- Combat/Latency felt decently responsive and involved, decent balance where it never felt like a slog nor a cakewalk.
- The setting and monster design was super cozy too, felt like a proper medieval fantasy world.
- Class fantasy was on point, had enough agency with putting stats/skills on your character even if the builds were pretty straight-forwards.
- Allowed for goating, and had the perfect amount of kino jank for us to break the game out of bounds.
- Intuitive UI / Menuing with stylish design to it. A lot of it reminded me of the MMO vidya you see represented in anime, but I never played a game prior to this one that looked or felt that way.
Pretty old title too, likely not very high budget either, so I at least was very appreciative of how cohesive it all felt.That said, I don't know how good of a revisit it'd be since we've already sort of seen it all. It'd definitely be a great one for newer people to experience for a first time, but I imagine some of us would be spoiling it by spoonfeeding its quirks to them.
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>>2489784
it looks like the game launched around 2004 in Asia as Hercott, finally coming to US/EU in 2005 as Ferentus. it was advertised as some lineage clone with large scale PvP but the MMOd never got to that understandably. https://wiki.fhxrestoration.com/Servers_and_players
>>2489626
I wouldn't mind replaying the questline simply for how enjoyable I found it. other than a bit of goating, this was one of the titles enigmatic enough that a lot of it still remains unsolved, especially the mid-lategame and pvp aspects.
>>2489806
yeah it definitely adds some depth with positioning and utilizing ranged/tankier classes for pulls. having a healer is extremely useful here. just basic nice things like giving classes proper roles.
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>>2490998
RaiderZ might be kind of a hard sell for the old guard, since progression in that one is incredibly linear. Once you've been through the leveling climb once, you've seen most of what there is to see.
That said, unlike other linear themeparks we've played, RaiderZ is heavily focused on party-play, which tends to be more enjoyable compared to just soloing together for two weeks. Plus we only ever gave RaiderZ Global a shot, and there IS that other server - Raiderz Revolution - featuring a faster leveling curve and content which otherwise went unfinished on the original client.
Could be cool to give that second server a look, although since it wouldn't be a truly "Classic" experience, newcomers might not get the same sort of vibe with it that we did back in the day.Christ alive, has it seriously been nearly two full years since RaiderZ saved us from RF-Banana Hell? Insane.
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>>2490182
SWG is a sandbox, they just drop you in and tell you to fuck off.
There's no character levels, you just get a limited amount of skill points you can spend in different skill trees that progress independently, so to unlock more shooting skills you need to shoot things etc.
The most fun part was running around in a party at the start doing low reward missions and dying to shitty mobs. Then we discovered that locals give out free giga buffs in cantinas that let you (almost) solo the hardest missions.
If you want to become a jedi or a sith there's a questline to follow that takes 6+ days because some of the Dathomir quests rotate in 3 day intervals and you need to do 4 of them. Only 2 of us became jedi in two weeks. When NPCs or player chars see you using force powers or lightsabers in the open you gain notoriety (or infamy, or something like), a hidden stat. When you get a certain amount you get a bounty placed on you and bounty hunters can kill you to claim it. And locals genuinely go for that, we had a jedi duel during the final pics and a local drove all the way to Weeabog just to blast Hillary.
I personally enjoyed SWG a lot, it's something different in a sea of WoWslop
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>>2491313
It depends on the version of SWG though. Theres Pre-CU SWG where you couldn't be a Jedi at all. Post-CU SWG which is what you describe, and NGE SWG where you could just seelct it.
Thats why SWG is such a good choice for a replay IMO. Because we don't even have to go back to the server we chose, we could choose another server that hosts a different version of the game and have a different experience. As NGE is very different from vanilla. NGE was their attempt to WoWify SWG.
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>>2491091
I think it will struggle to get votes from the new guard if anything since not that many have played it, but its the closest thing to Tera we are probably going to play again.
I'm holding off on playing revolution until I see the results
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I'm gonna assume the reason Warhammer is in the lead is because a lot of people who are voting for it were people who weren't around when we played it. Seeing as how it wasn't well received at all it confuses me as to why people would wanna play it again.
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>>2491868
The mythos surrounding some titles can really skew perceptions of their actual quality.
The only time Warhammer Online ever comes up in conversation on other boards is through reminiscence of narrowly-won PvP matches and large-scale battles, largely during its first year on the market when it was still a fresh and direct competitor to Wrath-era WoW. Solely the rosy highlights, despite the underlying game being rather flawed.Fun, sure, but clearly flawed.
A similar sort of MMO mythologizing tends to surroundWildstaras well, despite it too having a fairly rocky reception all throughout its short-lived run.
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>>2491911
>A similar sort of MMO mythologizing tends to surround Wildstar as well
Whenever Wildstar is mentioned, I immediately remember 1) The reddit-tier humor backed by Nerd Corps-esque animation, and 2) That image with the ludicrously long attunement quest
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>>2491911
>>2491962
A lot of the Wildstar mythology comes from it being an NCSoft game and being part of the "viciously killed by NCSoft" club. A lot of those games are martyred and have a reputation in the MMO community as hidden gems that were unfairly culled, such as City of Heroes. So Wildstar's in that camp and its reputation as an under rated MMO grew. I think Tabula Rasa was the start of it all in terms of "NCSoft kills hidden gems"
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>>2492096
>I think Tabula Rasa was the start of it all in terms of "NCSoft kills hidden gems"
Tabula Rasa, like The Matrix Online, is one of those games I only known of through after-the-fact wiki articles that give you the impression of being these mindblowing epic games you missed... Then you see actual gameplay and that picture you made through tooltips and guides alone slowly crumbles.
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>>2492522
As anon said earlier, it's gotta be ACE. MU was also super low player count, but ACE was rock bottom. I think Tale of Pirates had a low turnup too? It had some installation issues iirc. I might forgetting some others.
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>>2492096
>>2492549
NCSoft being this evil company that kills amazing kino MMOs that would have changed the industry is pretty much a fabrication created by the users of those dead MMOs who are salty.
Yes NCSoft is very corporate and is very focused on numbers, graphs, line goes up etc. But they don't just kill games for shits and giggles. If a game was killed its because it wasn't making any money.
Tabula Rasa was killed because everyone overhyped it because it was a Lord British MMO, and it was never ever gonna live up to the hype, so it hemmoraged subscribers due to being a "disappointment" and they only killed it because it stopped making a profit. People always say they never gave Tabula Rasa a chance and killed it quick, but thats because it was a massive money drain and was spiralling further down. It stopped making a profit THAT quickly.
City of Heroes was a success for years but by the time NCSoft closed it, it was an old MMO from a bygone age. It was a different era of MMOs in the early 2010s and CoH was showing its datedness. NCSoft have even defended themselves from this one by saying they gave CoH a lot of chances once it stopped making a profit. They tried to launch a Korean version, but Korea didn't take it, then they made CoH free to play and that caused it to start to breaking even and making minor profits, but nothing substancial. So they decided to have the team start making CoH 2 so there's a more modern MMO, but the cost for it was insane. So they shelved CoH.
Wildstar never caught on. It simply didn't have the playerbase.
So yeah, I think the narrative of NCSoft being this MMO butcher is largely untrue. Also Tabula Rasa died during a time when the MMO space was massively over saturated, felt like every licensed property had an MMO and people were sick of them. They were dying left right and center, except the ones that wised up and went free to play and ditched the subscriber model that was common at the time.
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>>2492742
>Tabula Rasa died during a time when the MMO space was massively over saturated
Yeah the mid to late 2000s were a brutal time for MMOs. Western MMOs were coming out every four months, and competing for attention with eastern MMOs, some of which had far more mature patch/content pipelines than the fledgling western ones. NCSoft alone published Lineage 2, COH, Guild Wars, Auto Assault (lol), Dungeon Runners (lmao), Tabula Rasa, and Aion, all within six years. Nexon published MapleStory, Mabinogi, DFO, Elsword, and Vindictus in roughly the same period.
Although I suppose in the context of the failures like Tabula Rasa and Auto Assault, the hit rate is actually pretty good. Lasting longer than a year or two in such a crowded market was a major success.
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>>2492742
>If a game was killed its because it wasn't making any money.
i'm gonna be honest with you, and i'm gonna talk more generally because there's an occasional "BUT EVERY MMO IS SHIT" post whenever someone calls out a living game for being a money sink:
please stop using a failed monetization as a demerit for a shut-down MMO. the active games that have solid monetization end up being FAR fucking worse in my eyes.
we just voted in a game where literally everything you see and acquire will crumble to dust in 30 days or less.
i didn't mention it during the Haven and Hearth discussion, but that game has a monthly subscription to your inventory being the right size to do anything useful
if you don't have the energy to talk about the GAMEPLAY of a dead GAME, at least reserve your autism about a game's business sense for the games that are still actively trying to fuck you. I don't wanna hear about how wildstar could've stayed alive if only it had a durability mechanic for its horse armor. I could just play Puzzle Pirates.
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>>2490482
It was fun, there are faction battles that run 24/7 you can join. A level 1-15 version and a 16+ one. Since we only have a week I would suggest people just stay under 16 or keep remaking to stay in the low level group. You get placed in the general pop battles at 16 with the veterans and your stats scale to them to make it fair but that depends on how BiS your gear is for your current level. Theres a lot of players who just stay in that low group cause it's easier to have fun. I'll do that myself if it wins.
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>>2493330
is max level not fun? I thought we could get to do some dungeons and raids too but thats if people stick with the game, also is it only going to last a week and not the usual 2 weeks? we also should probably all go onto the same faction (maybe order) to balance it out and make sure players arent playing on their own
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>>2493451
The anniversary games just last one week each. When there are factions we always vote before we start on which side we play. We chose Chaos last time because this is 4chan, why would we pick Order? I enjoyed it when I played it the first time. The scenarios, dungeons and raids were fun when you weren't sieging a front door for an hour. Since I already played it once I figured I would just stick to the low level raids to not get so invested, but yeah max level stuff is fun and the dungeons are nice but nobody got close to max after 2 weeks and its more gear dependent the farther you get which there won't be a whole lot of time to grind for. ECO revisit did have less activity than the first time cause the progression is a bit slow in that game but PSU revisit was pretty good, its an easy game to jump into and quick to advance.
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>>2493525
because chaos is the most popular faction according to their website and in desperate need of order. id prefer chaos myself but its more of a faction balance thing. didnt know the anniversary week was only 1 week though. would there be a better game for us to vote for to see more of in just a weeks time?
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>>2493613
I would just say vote for what you want. I voted for raiderz and dragon dogma. Missed RaiderZ but was told it was the group favorite. Played DDO and liked it quite a bit, in fact I played it for a while after just to progress. Both of these games prioritize party play over solo which I would say WAR does as well. Dragons nest is a solid choice too.
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Shouldn't we space our revisits a bit? Like play one week of a revisited game, then two weeks of a new MMO and then one week of the second revisit or something like that.
Does it really make sense to play them back to back?
Why even play two games? Or why revisit once a year? We can do it every 6 months for one week if we want.
I remember getting kinda burnt out by PSU last year.
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>>2494577
Revisits are put into two-week blocks so the game voting cycle can continue uninterrupted. I guess the other way to do it could be to have a full two weeks dedicated for one game revisit and maybe another later in the year. Might be too many revisits, I don't know.
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>>2485852
>No votes for Flyff
Kind of understandable, as the server we previously played on (and many which were around at the time) went under a good while ago. Plus the game became a somewhat divisive pick, even if it worked well as a semi-mindless grinder (provided you're playing with considerably high rates).
>No votes for Ferentus
Also understandable, as Ferentus absolutely thrived on its sheer obscurity, and that bell can really only be rung once. Plus it looks very unassuming to anyone who hadn't already played it, even if it remains one of the most unexpectedly surreal and memorable titles we've played thus far.
>No votes for Dragon Nest
Genuinely surprised, considering DN was one of the most popular titles sampled throughout this project. You'd think it would've been an easy first or second-ballot pick, similar to ECO during the first anniversary.
>No votes for TRICKSTER
This one hurts.
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>>2493328
>I don't wanna hear about how wildstar could've stayed alive if only it had a durability mechanic for its horse armor.
It really felt like you read that one line and stopped reading my post after that. Because you're telling me to stop doing things that I'm telling other people to stop.
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>>2494949
it's a good fit for the 1 week duration. you jump into the meat of the game right away and the lvl 16 bracket is easy to reach in a couple days.
>nobody liked it last time
maybe the low test gamers didn't
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>>2494937
a whole paragraph of "MMOs are dying and NCSoft is justified" just reads as more money whining to me. I'm not sure where you said to stop money whining considering it was the entire post.
I don't care what NCSoft thinks about the games it killed. I am the end user. This thread is all end users. Talk about things the end user would experience.
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>>2494776
>Dragon Nest
While I like the anti-kgrind sentiment around private servers for Nexon games, they remain Nexon games. I doubt we've left any stones untouched in there.
I'd shill one of the older-generation pservers for Mabinogi if they did more to skip your outright slavery to life skills for base stats, for instance, but even with 4-8x skill EXP, you'll still suffer.
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>>2496474
Usually not with a decent MMO, though. Having enough material to develop a private server is pretty common, and laws are coming into place to shift the industry opinion of sunsetting games, so we'll also see more devs leaking / releasing server binaries for failed products as time goes on.
To keep it on topic though, if a game is a candidate for this thread, you can play it. It doesn't matter if it died once. To that end, talk about its gameplay, because its financials aren't relevant.
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>>2496521
MMO gameplay often revolves around monetization, a lot of the gameplay elements and design decisions can be summarized as being a result of someone thinking it would make money, I don't see how it's not relevant to discuss why the games died but whatever. nta who started this discussion btw.
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What do you consider an MMO?
Does it require a certain amount of players? IE above 100/1k/10k/etc players?
Is it the amount of players per zone? Some games are lobby based so you'll see 100s of people in the lobby but when you load in it's only 4 people.
Is it persistence? Does the world need to exist for 24+ hours/weeks/months/etc?
I've been thinking about it but I don't really know what would define an mmo other than the capability for a lot of people to connect and interact, but there's persistent ss13 servers that could have 100+ people connect but I wouldn't usually consider ss13 an mmo.
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>>2496839
persistent long term world with server size in the thousands
it can be a hub game with a party size of 4 where you can never play with more than 4 people as long as you can meet hundreds of people in the hub imo
some people take it literally, and think the actual gameplay has to be massively multiplayer so shit like 100v100, gvg/wvw pvp etc, but we all know those games are few and far between.
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>>2496839
we recently played a lobby game (hellgate online) and everyone seemed to enjoy that. what makes something an mmo is probably group content. of course you can always play by yourself but playing with others to knock out quests is faster and a lot easier most of the time
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>>2496581
Because refusing to talk about how a game would feel to play right now and diluting the thread with unrelated garbage is a factor in how we voted in Eggman's Mean Bean Machine with a money burning contest attached to it.
Monetization's an important topic when a game that qualifies here is still alive, because any "dead game" still being successfully run by its publisher is absolutely just there to make you suffer needlessly until you start paying money for asspats.
It is not an important topic when it's dead, because anyone maintaining its corpse will have taken steps to give you the experience of a paying player at minimum.
Iris switched out its cash shop currency 1:1 for vote points. PSO2, whenever its private server dev decides to spool up, will either not have a cosmetic gacha or won't charge you real money to pull on it. Toontown was a subscription game outright.
We can play all of them, and we can talk about how they feel to play in 2026. Who cares how they died? Go post your "what went wrong?" threads on /v/ if you want to jack off over this, but stop suggesting online casinos and going "b-but every MMO sucks and charges you money!!!1" when I'd rather go somewhere with substance that happened to fail to trap you personally into the skinner box while it was alive.
>>2496839
I think the label is pretty loose and has been since its inception, honestly, but if I had to constrict it, yeah, lack of a main lobby and a persistent main game fit
>the "main area" cannot be a lobby that you are alone in and return to after doing all content, i.e. your orbiter in warframe
>you can instance harder content, but most of the game should hold an arbitrary amount of people and be drop-in
i would consider a persistent SS13 server an attempt at making SS13 fit the format of an MMO. i'd consider it closer to Rust, which i don't think even has a label now that we're thinking about it, if that server has weekly or monthly resets.
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>>2496929
>Iris switched out its cash shop currency 1:1 for vote points.
No, it didn't. The private server for Iris Online was very pay2win. Private servers are pay2win perhaps more often than not, just not as badly as official ones.
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>>2496929
how is it unrelated? most of the servers we play on still have monetization attached
dragon nest for example, was pretty well liked, but that server was still objectively an "online casino" where you could spend real money to get gold to gamble for more upgrades.
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>>2497001
NoScrubs seemed fine to me. It had larger prices on cosmetics, but the actual meat options (teleporters, boosts, etc) were all affordable with a day of vote points at a time. What was the outlier?
>>2497002
I didn't play Dragon Nest, so I didn't see what became of it. What's it have?
If a private server is gouging people too, yeah, air it out. It'd be pretty shitty to vote for something that was outright awful.
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>>2497018
There was an entire currency that was paid-only and allowed you to purchase gear you otherwise couldn't get, as well as better versions of everything the voting one let you. It was also mandatory for the pet system and made upgrading far more manageable.
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>>2497018
dragon nest origins basically just had the original enhancement systems and gear systems, they removed all the superfluous p2w items from the cash shop, but you could still essentially legally RMT to buy them through the ingame market, and they were still required to upgrade your gear to the max, it's just obfuscated enough for people to not question it.
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>>2496839
mmorpgs are rpgs with massive amounts of players, technically. but i think a GOOD, community focused mmo should have minimal instancing. people should be on servers with generally the same people for the majority of their playtime. that's how familiarity happens and organic community forms. this can be achieved by locking characters to servers (xiv/wow), or by having numbered servers with dedicated purposes (like osrs). by over-instancing your zones, you basically ensure that everyone stays strangers unless they go out looking for friends somewhere else. so while i consider lobby-based mmos like pso to still technically be mmorpgs, i see the lobby-based gameplay as a negative, and a limitation of technology back then. i don't really consider a modern lobby game like destiny to be an mmo, nor do i see an overly instanced rpg like diablo 4 to be an mmo. these games are simply multiplayer imo.
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>>2497164
I think lobby games have the effect you're describing though, the smaller shared world inbetween gameplay leads to a lot more hanging out and socializing, even if they have channels, people will just randomly choose a home channel most of the time, assuming you actually can choose the channel anyway, that part is important and a lot of modern games get rid of it so you're truly just unable to form any connections that way.
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>>2494776
Trickster still has a shot. A vote and some could have it scrape by 8th, there's a couple new servers that follow the pay2play model LifeTO thrives on that I'd like to try.
>No votes for Ferentus
This is a shame, it's too kino and obscure for people who never played to vote on sadly. Maybe the 3rd year's the charm...
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>>2496414
>even with 4-8x skill EXP, you'll still suffer.
Isn't the main limiting factor going to be AP?
I was under the impression that one of the best ways to get AP was rebirthing ASAP once you hit a certain age in old Mabi, which is fairly incompatible with our time limits.
I have my doubts we'd get anything done without the babby Blaanid stuff they have on retail.
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>>2500497
I think it's funny that we had a hundred post long discussion about how there was no content in the game, and it turns out there's actually a fuckton of content and you just need to actually play the game to get to it.
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>>2501271
To be fair the game sucks balls at telling you this and the tutorial is bare bones then just throws you to the wolves. I know thats very classic for a pre-WoW MMO but it does mean that you're reliant on the community to learn stuff. Which I know, is the point of why they did that but as we now know if the community is no longer there, you start to struggle with the discovery period. It just so happens we ran into a friendly community and some anons who already played who were willing to show us.
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>>2501271
i remember those all ended with someone saying something to the effect of "adding one more block type to tetris does not make the content new," but i can understand if it's a confusing idea if you're invested in playing it for 8 hours a day
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>>2501490
The comparison between classes from the last time we played. Dunno if there has been any major changes to the classes besides the Runepriest/Zealot's now having a healing circle you need to drop on the ground before using the Master Runes/Rituals.
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>>2501537
From what I gather the Puzzle Pirates community got wind that we're playing since its a very small community and a bunch of random newbies appearing at once got them curious, so we've now got a reverse MMOdventure going on where the MMO visits us.
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>>2505178
is the "toram online" that shows up on google play any different in soul to the one we're voting on
i'm sure they're very different gameplay wise but the last MMO i've played that "survived" with mobile is RO and frankly the official servers for that have always been filthy, so i assume toram would also have a certain stink to it
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>>2506858
I really liked Perpetuum and Eldevin. Eldevin was an awful quest2cap slog but the game had a lot of charm and I liked making my own build. Perpetuum was just fun.
Iris was probably the best generic tab target MMO I've played, you could animation cancel out of every skill and chain it into another skill so it was very actiony.
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>>2506858
>>2489245
Not sure what context you're asking this in, Ferrentus was an absolute hidden gem though, if that's what you mean. If you mean games we've played that people have kind of put past them but deserve being mentioned more... Maybe Requiem, Allods, or Age of Conan: Unchained.
>Requiem
F2P Korean Post-Wow derrivative MMO. Still, graphics/aesthetics holds up. Even has ragdoll physics for maximum edge. Functional jump, nice setting with (few) buildings and other spots to explore. Cool monster designs. Skill progresion / char customization is a bit shit, but it's alright. Very unique style.
>Allods
Yep, it's a WoW clone in the most literal sense. Still, impressive amount of polish in that one, and I personally felt far more engaged in customizing my character via the talent/passive grid system thing than I did in WoW back in the day. Kino setting, walking through Ruskie Commie Azeroth, with posters and food markets? Peak sovl.
>Age of Conan: Unchained
Surprising quality again. Then again, was a paid(subscription?) title and was competing against titans at the time so it lacks a bit comparatively. Character movement and zone progression felt alright. The settings can be quite breathtaking, there's one major town that's ingrained in my head still. Combat is a bit clunky, but I give them truckloads of points for trying to innovate on the tab targetting stuff with DDR-style inputs for combos. Class fantasy is pretty awesome as well. Main downside on this one is the aesthetics on gear looking consistently shit. They kinda fumbled with the type of stuff they could've added drawing from Conan's repertoire...
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Puzzle Pirates is starting to feel weird now that the community's getting more involved in the thread and trying to drag us into stuff. Feels like from the global chats that there's drama and stuff and they're trying to get us on a side.
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File: 2nd anniversary eliminations results.jpg (166.2 KB)
2nd Anniversary Revisit Eliminations have finished, these are the 8 winners and our finalists:
Warhammer Online
>Star Wars Galaxies
Dragon's Dogma Online
>Dragon Nest
Dark Ages
>RaiderZ
Uncharted Waters Online
>Islet Online
results:
https://www.rcv123.org/results/f6Hqrpc25jpfp9v3FJx7mqhm/
Finals will follow some time later.
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>>2507311
Mentoring so anyone could group up with anyone else no matter the level and still feel like they were contributing and multiple public zone events, lead to us always doing stuff as a group. Probably the best player housing in any mmo, and the game just had a really nice vibe to it in my opinion.
Yeah I still log into it.
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File: 2nd anniversary finals.jpg (66.3 KB)
2nd Anniversary Revisit Finals is up.
8 candidates plus the Puzzle Pirates extension option and 2 winners, which we will play for one week each. The highest ranked game will be our first destination.
Closing Friday, 29th of May, 16:00 EST.
Your candidates are:
Warhammer Online
>Star Wars Galaxies
Dragon's Dogma Online
>Dragon Nest
Dark Ages
>RaiderZ
Uncharted Waters Online
>Islet Online
[ +1 week of Puzzle Pirates ]
results link:
https://www.rcv123.org/results/JQfQM2vG2vq7hCGCmh42HQ5C
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>>2508127
okay I switched my vote to SWG this week. WHO would still be fine by me though. gameplay looks fun but 1 week is not a lot of time and how many will chase after max level in just a weeks time so we can do raids
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>>2508819
>Dark Ages
https://www.youtube.com/watch?v=u-QzkSHL4WA
Isometric fantasy MMO loosely based on the game Legend of Darkness, with influences from Celtic Mythology.
>Dragon's Dogma Online
https://www.youtube.com/watch?v=UbAJ-KbwrIA
Japan-exclusive action MMO that plays very similarly to the original DD. The translation process is ongoing but there's already a lot of content available. Group size 4
>Dragon Nest
https://www.youtube.com/watch?v=XUJLqlrHybk
Hub-based action MMO with a vibrant fantasy aesthetic. Group size 4
>Islet Online
https://www.youtube.com/watch?v=41s9qW3UhFs
Sandbox MMO with cutesy art style mostly focused on gathering, leveling skills and building on private/shared worlds.
>RaiderZ
https://www.youtube.com/watch?v=LENqrGqvaFQ
Classless action MMO, has monster part-breaking mechanics similar to those found in Monster Hunter. Group size 5
>Star Wars Galaxies
https://www.youtube.com/watch?v=q1gSVXqOeU0
SciFi sandbox MMO that takes place between Star Wars Episodes IV and V. Group size huge
>Uncharted Waters Online
https://www.youtube.com/watch?v=Yb_kkvVXrfU
MMO set during the Age of Exploration with an open world to explore/trade/etc by land or sea. Group size 5
>Warhammer Online: Age of Reckoning
https://www.youtube.com/watch?v=kSamgHuz0tU
Tab-target MMO with large-scale faction PVP set in an alternate timeline in the Warhammer universe. Group size 6, warbands can be larger
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Pirate/Seafaring Movie Night this Wednesday at the usual time! I'll be sorting the polls and countdown tomorrow. Feel free to add suggestions such as:
>Master and Commander: The Far Side of the World (2003)
https://www.youtube.com/watch?v=tHTHCNYiiHk
our backlog has the following so far:
>The Red Turtle (2016)
https://www.youtube.com/watch?v=4lwrzNqEUOM
>The Life of Pi
https://www.youtube.com/watch?v=3mMN693-F3U
>Project A
https://www.youtube.com/watch?v=SqUS8hzkmxA
>Titanic
https://youtu.be/kVrqfYjkTdQ?si=t5htY6zn-N65tkIy
>Jaws
https://www.youtube.com/watch?v=WKuZJjPSLXQ
>Moby Dick
https://www.youtube.com/watch?v=kVrqfYjkTdQ
Maaaaybe:
>Onoda: 10,000 Nights in the Jungle (2021)
https://www.youtube.com/watch?v=7-cyiqasEio
(it's almost 3 hours long)
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>>2506858
I'd have to say Ferentus, Neocron and probably Uncharted Waters. Three games that are very wide open to explore and could have used a LOT more time to investigate. I left those games with a better impression than at the start.
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>>2510149
>>2510169
Yeah since our last visit, someone put out a video that went viral and bumped Dark Ages popularity. It was a while ago so numbers have dwindled, but not to what they originally were. So now there's a more active live server and more choice for private servers. https://www.youtube.com/watch?v=FIFty-O4rOE and https://www.youtube.com/watch?v=0zN tATsb5eg
Its an interesting watch and part of why I voted for Dark Ages, to see how the popularity bump may have changed things.
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Consider adding Kal Online to the list. Its a Korean MMO. I played on their English server in 2006 ish. This game gave me a burning hatred for Egyptians. I'm sure there are private servers still kicking around.
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>>2506858
>>2508819
throwing my hat in for Uncharted Waters Online.
if I could describe it succinctly, it's one of those once-of-a-kind jMMOs with a bunch of mechanics and systems lending towards discovery. iirc there's 3 main types of progression; battle, adventure and trading. battles play like FFXII but online (where it belongs), and adventuring has some involved coordinate hunting. for trading, you go to various countries and sail goods between them. sailing was peak comfy with a squad of 5 guildies while listening to the fantastic OST and the sound design was also exceptional.
it's one of those games where anyone can jump in and group without being left behind. a new server "Ventus" opened in March which is also perfect timing for a revisit. I'd say definitely one of the hidden gems up there with Ferentus.
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>>2506858
for the games I've played:
>Ferentus
might be the peak hidden gem for all its obscurity and genuine surreal experience. I've already ranted about how exceptional this one was, but another factor was the community and the simple but consistent art direction, world, along with first-person mode. imagine the experience you'd get .hack// was an MMO? that was kinda Ferentus for me.
>Emil Chronicle Online
this game gets in for how unknown this was in the anglosphere as well as 4chan. the progression structure works a lot like RO, where you pick your map to grind out depending on your skills and equipment. tons of little systems in this we barely dipped in like elemental cards, possession, cattys, etc. had an absolute blast the first time around just fumbling around and discovering this game with 4chan. phenomenal soundtrack, and immersive world too.
>Neocron 2
I didn't play much but I enjoyed the little I did in a deep way. highly immersive game once again.
>Uncharted Waters Online
already posted >>2510698. I want to reiterate this has the best sound design out of any MMO I've played so far. may also be the comfiest MMO I've also played.
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What was the general reaction to Spiral Knights? Did you rike it?
I played in the beta and for a while after launch but eventually I got pissed off at being energy gated. It was my first experience of mobile game design on PC. They should relaunch it as an actual mobile game though.
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>>2511711
Energy being a stamina system is thankfully no longer a thing, now it's just cash shop currency you can buy with gold ingame.
They added a progression wall in the form of manually leveling up gear, but VERY recently they turned that into something less awful. It's a very good time to get back into it.
I'd have to disagree with putting it on mobile, though, at least because of its controls. The focus on directional aiming and need to avoid attacks quickly would be way too clunky on a screen.
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>>2508922
Depending on the server we choose it may be impossible.
A couple of us did it on Infinity during the initial visit but we didn't have much leeway at all even with 2 weeks.
I think Restoration, for example, requires your account be over a month or two old for you to even have a chance to get the quest. Plus a whole bunch of other custom shit they've hidden from the player base.
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>>2511683
>Do you really just watch something once and then never again?
yeah, just as I'm more interested in dipping my toes into all kinds of different MMOs than in playing final fantasy or WoW until the day that I keel over. that's literally why I'm here; to get novel experiences instead of replaying things I'm familiar with for a hit of nostalgia.
>>2512023
rude
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>>2511711
The stamina system is gone. There is a premium currency called energy, which makes things confusing, but it's unrelated to what you're thinking of.
I thought it was an excellent game and one of the best we played. There is little reason to keep playing once you clear the story mode, but for two weeks, it was perfect.
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File: yarrr.jpg (119.2 KB)
Pirate movie night tomorrow, Wednesday, at the usual time. First movie will play at 21:00 UTC. We'll probably go through the typical ~3 movies.
Countdown timer here:
https://www.timeanddate.com/countdown/retirement?iso=20260527T17&p0=61 5&msg=Pirate+Movie+Night&font=cursi ve&csz=1
Vote for your favorites here:
https://strawpoll.com/40Zm4LzkRga
Trailers:
>The Crimson Pirate (1952)
https://www.youtube.com/watch?v=Izws4RmQUBo
>Jaws (1975)
https://www.youtube.com/watch?v=WKuZJjPSLXQ
>Muppet Treasure Island (1996)
https://www.youtube.com/watch?v=-37gsH0ideE
>Disney's Atlantis - The Lost Empire (2001)
https://www.youtube.com/watch?v=sZIimDPZQwg
>Master and Commander: The Far Side of the World (2003)
https://www.youtube.com/watch?v=tHTHCNYiiHk
>The Life Aquatic with Steve Zissou (2004)
https://www.youtube.com/watch?v=UpU0DZXTGA0
>Pirates of the Caribbean: Dead Man's Chest (2006)
https://www.youtube.com/watch?v=SNA-Ezahmok
>The Ministry of Ungentlemanly Warfare (2024)
https://www.youtube.com/watch?v=ynOe8eHkNV0
>Moby Dick (1956)
https://www.youtube.com/watch?v=qHZmlZAeT54
>The Red Turtle (2016)
https://www.youtube.com/watch?v=4lwrzNqEUOM
>The Adventures of Tintin - The Secret of the Unicorn (2011)
https://www.youtube.com/watch?v=_XyS71FIHVc
>The Life of Pi (2012)
https://www.youtube.com/watch?v=3mMN693-F3U
>Titanic (1997)
https://youtu.be/kVrqfYjkTdQ?si=t5htY6zn-N65tkIy
>>2511235
We've seen Treasure Planet already (kino!), but added Atlantis.
...I think we're set for backlogging the next few seafaring/pirate movie nights...
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>>2513306
Dev for the DDON server project here. If you're short on time, either go back to Rising or try out Legacy. Legacy has been doing some really cool stuff with client mods and custom content and their content is more focused on S1/S2, since you probably won't have time to get to S3.
Always happy to have you guys visit, it really made me happy to see something I've worked on gain traction here.
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>>2508819
To those who were around to play them originally: How well do you think these 8 finalists work as a single week experience?
My main concern would be to get stuck with a game which takes a while to get going, since we'd potentially have to move onto the next one right when things start to pick up.
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>>2514512
I think most of them are not good for a 1 week format if you don't already have a character or know all the ins and outs. The exception being islet because it's just a decoration game but people never stopped playing that.
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>>2514512
Warhammer mid-game PvP is really fun and we'll be able to reach that in a couple days.
RaiderZ doesn't have a lot of content and I was able to comfortably clear 85% of content while dicking around plenty in our 2 weeks. I'm sure you could finish the main story in 1 week if you tried.
Islet is barely a game, so it's a perfect fit in that sense :^)
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>>2514512
RaiderZ is run of the mill fetch questing with dungeons, but the core action gameplay and mob difficulty makes the game genuinely fun. I don't know where >>2514695 is coming from, because none of the NEETs hit 40 in a week unless they were power levelling. the mid-level dungeons were pretty involved mechanically and plenty fun wiping and figuring things out blindly. FYI level cap at the time took around 120-150 hours in our group, downtime included. Blast having potential: decently good with 40+ actives. anyone who enjoyed Tera questing will like this.
Uncharted Waters has different categories in progression, so there's always ways for everyone to group and contribute. there's a bit of tutorialing but even that could be skipped past a certain point. I think this'll be a great title just for comfy grindan with little to no FOMO.
In any case either of these games will be a surface level experience for 1 week, but still an enjoyable one.
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>>2516092
about half the people completed the main quest line in RaiderZ. I think there were only 2 or 3 dungeons that I didn't complete and I was playing at a relatively leisurely pace. then there's the tacked on hunts shit - we didn't get to progress very far into that to get all the jewellry combinations and shit because of the time-gating.
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>>2516208
>about half the people completed the main quest line in RaiderZ.
I was one of them, but partying with the mmod I was easily clocking 150 hours by the end of the MSQ. no way that'd be a 1 week affair even NEETing.
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>>2512662
Time's up, here are our movies for the night.
I'll be fetching the links for the movie. Feel free to join while we listen to some music:
https://hyperbeam.com/app/room/zMCev-AJS9CbYgYzs7elvA
Invite for newfrens (let me know if it expires):
https://hyperbeam.com/i/5vQ9cfkh
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File: Curry2025.png (1.6 MB)
>On 13 July 2012, Curry had a major stroke in the midst of receiving a massage. The stroke required brain surgery. Curry has used a wheelchair since the stroke.
>The stroke has also affected his short-term memory.
>In September 2025, Curry stated that he is still unable to walk.
Kinda sad, but I guess it's just life.
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File: image_2026-05-29_001336473.png (1.3 MB)
suggestion https://store.steampowered.com/app/212200/Mabinogi/
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File: 1767522539332312.jpg (59.0 KB)
>>2519879
I used to play it years ago and was deep into the game back then. There's no sailing but there are a lot of 17th and 18th century looking ships and ship docks. Mostly as set pieces. The game is pretty much your basic point and click MMO but also has some really visually pleasing towns varying from different time periods. There are undead pirate monsters and pirate characters you can collect along with a few pirate costumes but for the most part, you're just a land lubber.
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>>2520140
I took a break from it a few weeks ago. Best time to play is during the summer and winter as that's when a special mega event happens called Master Plan rolls around that lasts for 2-3 months. Comes around twice a year, one in the summer and one in the winter and usually draws a sizable crowd due to all the events, goodies, and special boost they give out that helps players out with various tasks and sometimes content update or big content updates. Next month is going to have a new content during this upcoming Master Plan so I'll probably be going back and playing that.
A lot of that probably won't mean much to new players though but its the few times a year you'll see the game slightly more populated. Not super big numbers but still better than nothing.
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>>2519669
as a warning, a nontrivial amount of the people who would join us for this on retail are schizophrenic enough to spam gore and feces in threads until they 404 if someone slights them. the /vm/ general thread for this has had guildmasters abandon over mostly the members being a nightmare, and the last one deleted the guild over it. haven't kept up with it after that (i'd assume they remade), but you can look at it on the catalog yourself
more of a disqualifier: leading a guild requires a paid subscription.
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>>2520251
>>2520256
>>2520306
Yeah you have to deal with legit schizos if you use any chat or social media platforms if you wanna play mabinogi with 4chan. In game I had no problems out of anyone and if I did, its the usual mmo drama shtick and just change the chat tab and go about my business. Outside is a whole other story. Niggas be changing personally like Persona 1, 2,3,4, and 5 Royal Edition.
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>>2520306
the game itself is intensely good up until you hit the gear grind, and what sets it apart from other MMOs these days is that you can have a genuinely good time just dicking around with lower level and social content once you're at that wall
there's an MML based music writing skill that has a very large character count once you've maxed it, there's TWO drawing systems attached to buff skills that everyone wants (one guy uses this to preach christian verses by selling low priced items with his written scripture, and he's not even the schizo we're talking about), and there's almost a PSO2 level of costume options available.
but we WILL be dipping our feet in shit. i'd just go to one of the few private servers and try that out first, even if it's got older content.
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File: taxi_driver_tomoko_by_kurokimoko_dfqyh0n-pre.jpg (83.4 KB)
>>2520251
Wew lad. Good information to know, even if Mabi's probably a bit too well-known to qualify for this project.
It's frustrating that the sheer volatility of an MMO's respective thread (past or present) needs to be considered when potentially visiting its community for a couple of weeks. Not so much for the concern over integrating ourselves well in-game, but for just how quickly things could spiral for our own threads if a few particularly committed giga-schizos from abroad started to obsess over us.
Barring some obvious trolls here-and-there, we've been immensely lucky during our time on /vm/ so far in not attracting the worst of the truly mentally ill who regularly obsess over MMO Generals in [current year]. Even just a couple of those types can drag a thread down into being a complete slog to try and have a conversation in, much less anything more organized than that. See also: /pso2g/, nu-/bnsg/ (when it was alive), /bpsrg/, etc, etc.
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>>2520232
I played quite a bit of it but honestly I went nowhere.
I did all the tutorial missions with that waifu girl that onboards you to the game, did a bit of the msq but most of my game time was just fucking around and doing life skills.
Can't even say I hated it, was actually quite fun but felt like I was never advancing
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>>2520474
recent updates have attempted to instate a gear score system and shove upgrades down your throat, and reforging's free baseline is actually good now, but it feels more like trying to push you towards normal MMO endgame issues rather than make mabi any fun at that level
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File: LegoUniverse.png (175.9 KB)
suggestion
https://darkflameuniverse.org/
Lego Universe
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>>2521194
it is funny, but it isn't the main reason the game died
it had a ton of problems during development to the point that people were quitting before the game even released, and kids don't pay monthly subscriptions
I remember back in 2011 being really bummed out because I could not justify a lego universe subscription on my birthday list over anything else that wouldn't be gone in a month
my parents would have got it if I asked, but these things only happen twice a year so you can't waste gifts on temporary stuff like candy and subscriptions
on a side note, the customer service was very good in lego universe
there is a stud collecting key item in the game, it is used once in the beginning and then doesn't appear for a long time afterwards
I hadn't reached that "long time afterwards" yet, so I thought the item served no purpose and deleted it for inventory space
so when I eventually needed it again I was locked out of main quests until I asked for help from customer support, they sent me the key item in the mail the next day
it's a little odd that key items you are expected to always have on hand take up inventory space and that they can be deleted, but I really appreciated the quick response to my issues back then
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>>2521194you can add behaviors to builds too, which is basically minecraft redstone but betteryou could make your giant shlong poke a minifig's butt and it would moan(in text) before exploding if you were dedicated enough to the bit
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>>2520397
Thats why I'm iffy about having CoH in the voting due to private server autism and console warring. Every attempt at a CoH thread on /vm/ has resorted in server console wars and I'm worried it'd lurk over into our thread if it ever happens.
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>>2520251
I played with the guys from the thread a while backand by that I mean I shitposted in guild chat while doing solo shit 99.9% of the timebut I had no idea it got that bad.
They had a thread schizo at some stage the same way we do with the same gay namedropping high school girl bully tactics but it was all fairly tame. How old is your information? Past few years or ancient knowledge of the far flung past?
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File: Dragons-Dogma-Online.jpg (138.4 KB)
RCV anon has yet to make the announcement, but Dragon's Dogma Online and Star Wars Galaxies have won the anniversary revisit poll. This post is about server options for Dragon's Dogma, which we'll play first. SWG has many servers spread over 3 versions of the game, so for that one, we'll need more time to figure out the best one for us.
>Dragon's Dogma Online Servers
We have two options. The old DDON private server is excluded as it's more grindy than the original release which would be really bad for a one week stay.
Be sure to check out the sites, there's some more info in them. Personally, I found server location to not matter too much.
>Poll
https://strawpoll.com/40Zm4LJDwga
>Dogma Rising
https://play.dogmarising.org/about
You make your account in the launcher.
We played on this server last time. There's already a guild and guild house ready for us if we choose to use them.
I believe since we last played, the ability to level some classes past a certain point has been locked behind MSQ progress. This was the case in the original game.
Balancing is considered to closely resemble the original game.
Located in Germany.
>LegacyDDON
https://www.legacyddon.com/
You also make your account in the launcher for this server.
Has client mods and custom content. I saw a mod to increase the chat character limit which sounds great. (This mod may or may not work on the other server, I'm not 100% sure.)
More focused on S1/S2 content.
Has custom class balance.
No need to unlock classes.
Has some custom features, like player to player trading.
Server located in East USA.
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File: 2nd anniversary finals results.jpg (96.2 KB)
>>2524139
>SWG has many servers spread over 3 versions of the game, so for that one, we'll need more time to figure out the best one for us.
We can take our sweet ass time to decide on that since the first game we're revisiting is Dragon's Dogma.
The 2nd Anniversary Revisit Finals is over!
The two winners we'll be revisiting for one week each are:
Dragons Dogma Online and Star Wars Galaxies.
Congratulations!
Once again, thanks to anyone that has participated in this project so far, no matter how big or small. We've been through lows and even lower lows, but it's all been worth it in the end (allegedly). Just 14 more years and we'll be legal in most states.
results:
https://www.rcv123.org/results/JQfQM2vG2vq7hCGCmh42HQ5C/
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>>2524139
Didn't play with you guys, but I feel it would be better if we tackled a server we didn't experienced yet, think some anons might feel displaced if they jump in a game where a few anons are already stacked
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>>2524288
Actually with DDO, you can freely switch classes and each levels up independently so you old players can just try a new class to be on the same starting line as new players.
>>2524235
>>2524139
Dogma rising is better imo. The other server has some very questionable choices with respect to shop prices, gold, blood orb drops and what not. You can also do bitter black isle from the start in rising which is one of the most fun parts of DDO. In the other server it's locked behind level 60 which would mean a fair bit of people would miss out if they don't grind to 60 within a week.
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>>2524338
>In the other server it's locked behind level 60 which would mean a fair bit of people would miss out if they don't grind to 60 within a week.
To compound this fact, leveling is also more grindy in DDON compared to rising so it will be certain most people won't reach it.
Also you have to job train your pawns on DDON which is really annoying enough as is on your main character (which btw requirements are halved on rising). This part will also be new for most of the old players as well.
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>>2524139
I've been playing Rising on and off since the first go-around and its player base has grown since we were there. 50-60 during slow days and 120+ on the weekends. Legacy has about 1/3 of that, main chat is dead.
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>>2524139
Chat mod works for both servers. It also includes some performance enhancements and makes it bearable on Linux if anyone is playing on that. You can easily get it from the Rising Discord and apply it to your client (if Legacy doesn't also have a link), or I can catbox it or whatever if people want to go all
>discord
about it.
>>2524591
It's not really P2P. While a player "hosts" a lot of the world state and monster AI, the server acts as the go-between for all players in the party. So if your whole party is in NA and you're on Rising, it goes NA -> Germany -> NA for the monster updates. That said, you'll still get rubber banding and jankiness even if you're all on NA and playing on Legacy, part of that is just CAPCOM's shitty netcode and we're not strong enough to fix that yet.
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>>2526280
Taking money for a game in a franchise that CAPCOM still gives an iota of a fuck about (as abused as the Dragon's Dogma franchise is) seems like a quick way to get legal eyes on our project that we really don't need.
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File: ddo mercedes.png (1.1 MB)
VOTE NOW
>VOTE NOW
Server poll: https://strawpoll.com/eJnvVJrz1nv
Guild name poll (if we pick a server that isn't Dogma Rising): https://poal.me/qrhf72
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>>2526775
Depending on what we're playing, a lot of people who game with us are coming back to their character, not just the game. I wouldn't expect it to be any different with revisits.
Do you compulsively hit new game on singleplayer games you were only into for a week, or do you pick up where you left off?
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>>2527226
Not at all. You can even vote if you're not actually going to play that week.
In fact, please do. If you see one good game next to 15 humiliation rituals in the elimination vote, save us. There's like 2 or 3 "but EVERY game sucks!!!" guys here and they keep pushing us towards babysitting with a coin slot. 2 or 3 people was enough to push Puzzle Pirates forward.
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Since it looks like we're playing Rising there have been a few changes since we were there last. There are more channels this time and you have to be in the same channel to party. 1 2 3 and 6 are normal channels with 3 being the choice to run Bitterblack Ruins. Channel 4 is a special endgame channel with different spawns and 80+ level mobs. Channel 5 is the trading channel where you can peer to peer trade, otherwise you can use the bazzar to buy and sell items and materials. Also I can't remember if High Scepter was available back then, but theres a small quest at level 10 to unlock the class. It's strong so you might check it out.
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>>2528177
We already played it anon, it goes against the spirit of the project to revisit the same server when there is more options. How will we know what Legacy has to offer if we never experience it?
Besides, all that talk about going back to characters smells foul, I think the newfags will be feel left out.
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There are fairly different versions of Star Wars Galaxies based on different eras of the game.
Pre-CU (Combat Update) servers have an emphasis on player customization with a huge job roster. You level up your job by doing things relating to your professions such as healing as a medic job or fighting as a combat job. You can mix and match your job skills with other jobs. Ideally you'd want a fairly populated server to play on because the economy plays a large role in leveling up many jobs.
CU servers keep many of the sandbox elements while altering the combat to be a more traditional level-based system instead of the old purely stat-based one. Character progression became a bit more linear as well.
NGE (New Game Enhancements) removed the flexible job-based progression, replacing it with predefined classes. Combat was altered from Pre-CU/CU to be faster. The progression was altered to include questlines with the aim of making the game more guided, easier, and less complex. The questlines can also be freely ignored if you want to level other ways.
The Jump to Lightspeed (JTL) expansion allows you to build your own spaceship and explore space. It's not available on Pre-CU servers yet.
We played on the SWG Infinity server last time (Pre-CU). I believe the Bog has survived until now.
https://www.swginfinity.com/
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>>2533502
Later revisions of the game would possibly be more enjoyable to play in the short-term, but it feels like a wasted opportunity not to check in with the Weeabog on Infinity for one last ride. Especially if one or two anon have been maintaining it for so long after this project originally moved on.
Never played any version of SWG before, and wasn't around to catch it when it was current for us, so my opinion on playing the same server as before might be more positive compared to those who already went through it once.
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File: 02144048.webm (2.3 MB)
>>2466551
Good morning, MMOfriends. I'm one of the fags that oversees the board's divegrass team.
It's Divegrass season back again, and so we're looking to freshen up the roster as per usual.
Your boy "Rigged Polls" had a good season last time, so I'm here to ask you if you'd want to keep him as your Thread Rep or you'd want anyone else instead.
As always, you can (You) me with your thoughts or do so in our Hideout thread >>2539755
The poll should be going up this weekend.
Thank you for your support as always, lads. See you all around.
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>>2539826
How do you decide what vm threads get players? Just wondered.
I'm also saying this because back on /vg/ i was planning on forming a VGL team for /axg/ (apex legends) but the thread sort of died for a bit after a trash new season or something (end of 2022) and i gave up on making more players and assets (although despite how hard it was for a Blender casual like me it was quite fun)(also this isn't me asking for /axg/ to be included because it's a /vm/ thread now, i'm just curious like i said, i havent followed 4cc properly in over a year)
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>>2540363
>How do you decide what vm threads get players?
All the chosen "reps" from each thread (along with other reps from general Multiplayer Vidya culture) get polled together, and the top results with the most votes get to make it into the roster.
>>2540502
iirc it was 30/35 characters for the PES version we're currently using (PES15). Our longest character name currently in is "Autistically Specific Minecraft Servers".
>>2540259
I wouldn't mind a change of player, but we'd need a base to go off of as to how the player would look like.
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I kinda misunderstood >>2540363 question, lole.
I ask in most threads that
1- are active
2- don't look like it's overran by bots
3- are purely about vidya and not circlejerking (like /magog/ is).
Some slower threads get consideration because they have been in the roster for fucking ever (Worms, 100OJ, etc).
That's about it.
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>>2538171
How so? We went back to the same server for both PSUnot that we had a choiceand ECO and we've gone back to Rising for DDON. Every single time we've revisited so far we've gone back to the same server we played on previously.
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>>2533502
These are the servers that were polled last time we played SWG. Are there any other servers that should be added?
SWG Infinity - https://www.swginfinity.com/
Pre-CU server.
We played on this server last time. The Bog should still be standing.
Good population.
SWG Restoration - https://swgr.org/pages/about/
Has CU combat and classes but all of NGE content, including JTL.
Low population.
Extra QoL.
SWG Legends - https://swglegends.com/
NGE server.
Custom content including new quests.
Has an expansion which adds a new planet
Has the most content out of all the servers.
Largest active population.
Extra QoL.
Jedi are unlocked from the beginning.
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File: game 53 eliminations.jpg (176.9 KB)
Game 53 Eliminations are up.
30 candidates, 12 rankings and 8 winners that will move on to the finals.
Closing Sunday, 7th of June.
Your candidates are:
AQWorlds
>Age of Wushu
Aika Online
>Anarchy Online
Asheron’s Call
>Bless Online
Cabal Online
>City of Heroes
Dark Age of Camelot
>Echo of Soul
Eden Eternal
>FOnline
Freelancer
>Helbreath
Hero Online
>Jade Dynasty
Lineage 1
>Metin2
Nin Online
>Priston Tale 2
Risk Your Life
>Runes of Magic
Rusty Hearts
>Saga Of Ryzom
Shaiya
>Soul Saver Online
Tangaria
>Tribes RPG
Wonderland Online
>Xenimus
results link:
https://www.rcv123.org/results/Mhpqg4h5jCQVmPMFc5FWpGHc
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I'm watching some Summer Games Fest showcases and a trailer for this popped up: https://store.steampowered.com/app/2144600/Eterspire/
Should we put it in the running? It has awards apparently but I'm sure they're pretty meaningless awards where there was like 2 candidates.
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