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Big Fight Edition
>Previously, in the Mortal Realms
>>97446562
>Official AoS website:
https://www.ageofsigmar.com
>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/
>Tools
https://runebrush.pa-sy.com/warscroll/
>Anvil of Apotheosis hero creator:
https://aosg.github.io/
https://sigdex.io/
>Thread question:
What's a non-canon color scheme you like? It can be yours, something you've seen online, or just an idea you've had
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>>97457052
>TQ
I don't care if it's basic, I love cherry blossom Sylvaneth
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gofile io /d/ a7qYaY
repostin from last thread. second edition battletomes
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>>97457052
>thread pic
Here, have a higher resolution.
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>>97457052
>thread question
Am finkin' 'bout albino Kruleboyz.
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>TQ
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>>97457052
>tq
fuck if I know if it's "canon" or not but I quite like seeing stormcast painted up in black with gold accents. Makes them look like little fat metal thunderclouds.
Also I gotta say the more paint schemes I see the less I like the standard "everything gold" scheme on them, it's something that should probably be reserved for special characters or something. I guess games workshop has started to experiment a little, using the hallowed knights scheme for skaventide instead.
Are there any other factions with shitty "posterboy" colour schemes? Helsmiths come to mind.
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>>97457175
the yellow scheme for ironjaws is a disgraceful holdover from a period in which GW's studio army of 40k orks wasn't large enough so they had to start taking photos of their yellow apocalypse army painted to a lower standard, and ironjaws were made yellows to drive 40kids into them by similarity
ironjaws should have an iron, black and red scheme
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>>97457248
They don't look unique, they look retarded, and their designs already make them different enough.
Or you would be arguing something even more retarded, like that that all colour schemes for ironjaws other than yellow makes them wrong.
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>>97457618
GW painted a gorillion points ork army for their gorillion points game mode and took photos. They happened to be a yellow subfaction.
Then they reused said photos for a while, making ywllow the ork default
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>>97457232
>>97457248
How can we save Ironjawz from irrelevance?
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>>97457781
>have GW remember that ghur exists
are we sure that's a good idea?
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>>97457775
same plan as 3rd edition: gordrakk uses hammergrond to breach azyr
the last wave of models also made their roster relatively healthy, I think the last 2 things they could want are a different centerpiece, since mawkrusha and big pig still look bad when taken in multiples and don't really differentiate how the army works, and ranged units.
I don't think they should have massed bows, crossbows, let alone guns, and I don't think they should be a static gunline, so my two suggestions are
>idol triple kit: rogue idol / named twin headed rogue idol / wyrd idol
which provides some one that could probably be assembled in a few poses and that can provide 3 things: a new silhouette for the army, a gorkamorka stand-in for grand alliance destruction, and a measure of ranged attacks from the rogue idol throwing rocks or the wyrd idol throwing spells
>double kit: iron trolls / siege trolls
take a pair of big fat dumb troll, have ironjaws cover them in iron plates, and give them the option of a big weapon or a flingstick to catapult willful and deranged ardboys with, either against enemy units or over them for cunning but brutal redeployments.
new silhouettes, new ways to use your ardboys, same old greenskin fun adapted for an subfaction that's been missing it due to the splits in different factions
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>>97457909
>>[Stares in Deepkin and DoK]
DoK are at least slated to get an actual unit kit later this edition. Idoneth got monkey pawed so hard with their ""second wave"". I think that anon who suggested the fincarnate was just a scrapped and recycled generic incarnate from 3rd edition was on to something.
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>>97457831
>Dogtown
How literal is it? I mean, it is Ghur. Do they have an entire city of Cynocephali?
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>>97458152
someone will always be a better painter than you, and someone will always be a worse painter than you
my minis kinda suck ass but god dammit they're my own boys and i love them
rathalos is cool as shit and you should be proud of your lizardboys too
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>>97457951
I feel so bad for Idoneth players. Like KO got a similar number of kits right next to them but at least we got two new actual UNITS out of it. Idoneth must be the most character lopsided army in the game that this point.
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>>97457052
Soon, right anons? Of course. Soon. Yeah. They've gotta release soon. I can't take this much longer. It'll be soon.
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Shit, kinda tempted...
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>>97457052
>TQ
I did a few test models for my Gloomspite Gitz the other week to try out a color scheme I got an idea for; basically to make them look like glowing, fungal pod people with most of their weapons and armor looking like they're made of Shroomite from Terraria. I'm very happy with how it came out, and I plan on doing the rest of my army in this style!
(Will probably make wolves and spiders orange and yellow once I get to those)
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>>97458296
>>97458469
Fyreslayers should be worse in terms of actual kits but I think technically both vulkites and Hearthguard have dual warscrolls, and unlike idoneth they also got a warcry warband to help out. But those two factions definitely suffered the most from pity hero syndrome.
Maybe soulblight gravelords? They do have an actually good variety of units but they also have a fuckton of heroes, most of which are named.
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Give me opinions you butch Bulgarian bastard bitches.
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>>97458896
Yeah. But I didn’t want to goalpost. Strictly speaking of what amount of units vs heroes were printed in the battletome. Gargants technically win by having 5 “heroes” to 2 units, but that’s a special case.
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>>97457052
Soon
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>>97458684
>>97458928
Yeah it's not nearly as bad because it's just a whole bunch of cursed city leftovers, it's not like fyreslayers or idoneth where they've been taking up 'release slots' for the better part of a decade, and again the army actually has options so it doesn't feel shitty like it does with those other two.
I mean look at this bro this was the game's first faction after the initial launch set.
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>>97458996
They're finally getting their matriarch, though that's basically the extent of the rumours. We don't know if it's an upgrade sprue, a new mancrusher sized mini, nada. Though I would guess the former.
Also CoS are getting their own gargant weapon platforms, supposedly.
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Do we know when the battleforces are coming out? I plan to dive hard into the starcraft game going up for pre-order soon so won't have money and all my painting time is going to be focused on that.
Do they come out in a few months? I'd be able to manage it then.
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>>97459043
>>97459049
Hmm :( might have to miss 'em
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>>97459053
Idk how popular is warhammer in your area? Isn't there some obscure lgs you could pick it up from later? Tzeentch might be more difficult because 40keks are after that one too but the other two should be doable.
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>TQ
Sylvanflesh
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>>97459181
Yeah lumineth and obr are sort of middle of the pack and the battleforces didn't seem too crazy, kind of similar to their respective spearheads too. I think it should be doable. Though maybe I'm biased because warhammer doesn't move shit in my lgs, got tons of the kroot battleforces still there, as well as a mountain of the imperial agents ones (lol). But even really popular ones like the terminator box are still there.
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>>97458815
Birdman are cool
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Oh boy, Har Kuron is going to be tedious as fuck army to build isn't it?
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>>97457122
Non-green KB are pretty cool. Tried both albino and fleshy ones
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>>97458815
honestly, they're a lot more digestible when they're compartmentalized
like this
i really hated them touching my thousand sons, and see the whole of tzeentch in AoS as a mess with no identity but these are fine
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>>97459740
I wouldnt. I don't think the theme works great for them, and I don't think building an army off a joke/pun is a good idea as there is only so many times you will laugh at your own joke before it's tedious.
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>>97459873
Could go either way really. The Tzeentchian would likely lean more towards controlling people, society, history, while the Slaaneshi would probably lean more towards just having to make everything (and everyone) in his more immediate surroundings be Absolutely Perfect.
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>>97460367
people made some
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>could have had kino evil villain dwarfs
>get gay evil art deco dwarfs instead
They lost all their whimsy :(
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Did some more work on thanquol, I forgot to pick up the other speed paint for my warpstone effect, and I need some other paints as well. So hopefully I can finish him on Saturday
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>>97459718
seriously, why did they turn tzeentch into a soup faction?
distinctions between the mortals and demons are one thing, but why do you have roided wizards, bird barbarians, mutant knights, whatever you could call the jade obelisk, and for some reason a minitour?
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>>97460699
>>97461036
"We want the Fritz Lang audience" is not the kind of message you'd expect to hear from a toy miniature wargaming design studio, but maybe it ought to be.
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>>97458815
As a box, it's fine for the one in a hundred guy that actually wants to just run a tzeentch army of tzaangor. I wanted a demon spearhead, and it's frustrating that despite being the bulk of the army and how most people play the army, neither spearhead is full demon.
>>97461187
it's not a soup faction, that word is slowly losing all meaning. It's a primarily demon faction that has 2 mortal units, not counting the new foot hero, and some tzaangor. The ogroid is just a lazily repurposed design of no doubt some STD/BoC design they had that was just painted blue and recycled for Tzeentch. it's still a demon and thats the case for most of the army.
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>>97461523
why nurgle, khorne and slannesh are allowed to be mortal/demon armies? they have the right idea of what do with the army they just don't want to...
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>>97461549
Khorne fits well with mortals because it's just the berserker strong guy fantasy, and they do a great job with those models. Slaanesh is supposed to be all excess of pain and pleasure and so naturally it's mostly mortals because unless your a freak you only find humans sexy. Nurgle doesn't really need to have mortals, it could just be gross demons but they opted to focus more on corrupted humans. Tzeentch is focused on eldritch abominations and chaos corruption, it makes more sense to focus on demons.
>allowed to
I really don't want tzeentch to have many mortals, I'm here for the demons. Jade obelisk are good but Kairics are shit. yeah the curseling is cool and I wouldn't say no to forsaken and doom knights but the main appeal is all the weird demonic shit.
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>>97462281
Damn you weren't kidding, globadiers are pricey. They're not even like a crazy kit at first glance, do they come with a lot of options or something? Or is this a case of slaangors where they're just inexplicably 3x more expensive than an equivalent unit?
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>>97462421
They're not ghosts, they're a body of flesh with limbs made of bark
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>>97462558
It's not ghostly, it's just green, trees under the bark are green
They're called revenants because they embody, in spirit and role, the old guardians of the forests that died long ago, but they're little different from dryads, just wearing a different form
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>>97462636
No they aren't
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>>97462576
I did say 'attempt'
>>97462591
c'mon bro the paintjob is ghostly. Spites are even blue instead of green
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>>97462764
>the paintjob is ghostly
no, it's not, it's just magical
do you think any pale shit is a ghost?
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>>97462781
trees aren't people
BEHOLD! GHOSTS
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>>97462776
>>the paintjob is ghostly
>no, it's not, it's just magical
Just a bit of hair splitting there. Juuuust a tiny bit. (And yes, GW's paintjob for the tree revenants have always read as spirits/souls/ghosts to me, and the deepkin's doesn't.)
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>>97462787
Do you think wild riders are ghosts?
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>>97462776
>do you think any pale shit is a ghost?
No, but if the name of said unit includes "revenant" I do think it's not an unusual conclusion to make. Furthermore, their warscroll describes their appearance as:
>Their appearance is undeniably eerie, a mixing of gnarled barkflesh and glowing forms said to resemble the Protectors
implying that the glowing forms aren't made of barkflesh.
The prince maesa books also explicitely describe revenants' bodies as ghostly and spirit-like:
>The glow brightened, and coalesced into dots and shimmers that danced around one another, emitting a tinkling like the bells on a horse’s harness heard from far away. These solidified, becoming the outline of a head, shoulders and a ghostly arm, which further sharpened until they took on the seeming of solidity, and the partial figure had grown around the wood. It had the features of Maesa’s people – the sharp bones, the beauty, the ears tapering to a point – but an arboreal soul looked back from its shining eyes. This was no aelf. At best, it was the memory of one, expressed by the imaginations of the trees, a mark of remembrance for an alliance long broken. >Findelfil was a Tree-Revenant, a creature of the Sylvaneth, and a horribly mutilated one at that. Maesa had met such beings in the past. They were the foot-soldiers of the glades, part living wood and part spirit, kin to the spites and the dryads. Most often, they had legs, torsos and a left arm of living wood, the upper part of their bodies, their heads and their right arms expressed by the magic of Ghyran as a tangible spirit form. Findelfil was missing most of his woody parts. Now Maesa understood why the timber was sealed with resins.
(also wild riders are mentioned to be kind of weird fay like creatures, no longer fully elf and all that)
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This is the first time I see someone denying the ghostly nature of Revenants.
Here is their first appearance in Age of Sigmar:
>TREE REVENANTS
>The Tree-Revenants move with flowing grace, flickering along the spirit paths
>These forest spirits' warrior aspect echoes the Protectors from Sylvaneth lore
>MARTIAL MEMORIES: Tree-Revenants are suffused with the echoes of their predecessors' lives
>SPITE REVENANTS
>Light and shadow flicker weirdly around these ghastly creatures
>WHISPERS IN THE DARK: Scenery within 8" of any Spite-Revenants is haunted by susurrating voices
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>>97462827
>They're ethereal
post one single quote saying that
they can take different forms because they're sylvaneth, all sylvaneth have a measure of shapeshifting ability, dryads have had that since fantasy
they're not ghosts
I swear this is like listening to secondaries argue that stormcasts don't have bodies under the armour.
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>>97462817
I hate the fact that early Age of Sigmar lore is taboo and will never properly be revisited and made sense of.
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>>97462842
>post one single quote saying that
>>97462832also will this fucking captcha stop making me count the fucking stars
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>>97462839
and at NO POINT there they're described as ethereal ghosts
using (forest-)spirit paths don't make them ghosts, all wood elves traveled through the world roots in the same way, that didn't make them ghosts
looking like elves doesn't make them ghosts, all dryads were equally shapeshifters and could take on the form of elves without ever being called ghosts
>they're creepy though
>that means they're ghosts!
fuck off
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>>97462848
Except the first image you posted said their "smooth-barked limbs ending in hands that weild elegant weapons", so now the glowing shit *is* barkflesh again. The point is that gw can't even keep their shit straight anon.
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>>97462817
dracothion is still relevant, behemath too even though he died, we revisited his corpse recently; fangathrak gets namedropped from time to time I think gordrakk caught it again? death and destruction had a few new ones introduced to add background to stuff like squig riders and vyrkos. really it's just ignax and argentine that are really missing from the spotlight and should get some mention of their whereabouts.
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>>97462850
I don't think there is THAT much to be made sense of, the biggest discrepancy is maps, but even those can be handwaved as in-setting artistic depictions once you toy with filters a bit
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>>97462901
proof of concept
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>>97462866
You are arguing against two different things here anon, that 1) the glowy shit *is* ghostly and that 2) the glowy shit *looks* ghostly.
Against the first you have a strong case, but arguing against the second was bullshit. Don't slip between the two when convenient. Also, again, point is that gw can't keep shit straight as we see from the barkflesh example.
>>97462892
Ironically it's the opposite for me, it asks me to do 3 rounds of stupid starcounting every single time I want to post some shit on pc, but when I'm phoneposting I just have to do a single "which of these 3 images is different".
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>>97462912
>but arguing against the second was bullshit
I never did that, I only ever argued that they weren't, as a matter of fact, ghosts, and that the magical glowy shit didn't mean they were ghosts, plenty of shit is glowy or magical or green or pale or blue without being a ghost.
You are the one switching from arguing the fluff says they are ghosts (it doesn't), to saying they must be ghosts because they subjectively look like ghosts to you.
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>>97462930
skaven are ghosts, didn't you know anon????
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>>97462930
Anon, I'm not the guy posting 1st edition stuff, I'm the original guy who said it's stupid that *aren't* ghostly because they certainly look like they are, and even gw seems to confuse the two, see prince maesa literally describing their arms as, surprise ghostly. I don't know if you're the same guy who got catty for no reason over that second part, and started posting idoneth and whatnot. If you're not I apologize.
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>>97462901
There are many characters that were half-forgotten or forgotten.
Shar'Tor the Executioner and even old Drazhoath should be with the Helsmiths of Hashut, and for some reason I have grown fond of Vandus Hammerhand's second in command, the Prosecutor named "Anactos"
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>>97462854
They're GHASTLY ECHOES OF THEIR PREDECESSOR'S LIVES and they HAUNT scenery, they used every single word in the book except for GHOST, and in fact they used a synonym that is REVENANT, what more do you want?
Are they named ghost? Yes!
Do they look like ghosts (ghastly)? Yes!
Are they echoes of lives past? Yes!
Do they act like ghosts? Yes!
Let's hear it then, describe what they are. I'm really curious about your version of the story, with these FLESHY LIVING MATERIAL beings, what is their nature in your enlightened mind?
(and be thorough because as you can see you're the only person in a group that reads information that way)
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>>97462975
It's a shame they didn't namedrop sharty anywhere. I wasn't expecting a model or anything but a quick shout would've been nice.
As for drazhoath and the legion, were they ever properly integrated into anything fluffwise back in the day? Or did they just have rules like bretonnia and tomb kings had for 1st edition? I don't remember.
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>>97462961
They're not ghostly in 1st edition either, this excerpt is from 2nd edition and is ripped almost word for word from the 1st edition
The people who think they're ghosts are simply wrong, gw has been clear as to what they are: forest spirits exactly like the dryads and branchwitch, who just so happen to take on the look of ancient elven protectors of the forest for cultural reasons.
Forest spirits were already known to shapeshift, forest spirits were already known to phase in and out of the forest paths, and they were already glowy where not barky.
Prince maesa's book is not showing them to be ghosts, it's showing them to appear, they're tangible and physical once that's done, and other shit in sylvaneth do the same without being ghosts.
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>>97463017
this excerpt >>97462734
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>>97463017
I was referring to the guy posting 1e warscrolls anon, not your tree revenant blurb from the battletome (which they copypasted in the 3e version too)
My point is that the elf part of the revenants being magic treeflesh is lame and it should be ethereal ghostly shit, because it looks ghostly. Then someone got upset and started insisting it doesn't, at which point I posted for example the maesa excerpt where it is quite literally described as such. The point of the except wasn't to highlight the way they materialize, but to show that even in gw's own writing the elf parts of the revs are seen and described as "ghostly" and "ethereal". But the way they materialize does kind of support the point one of the other anons was making, that gw isn't very consistent on the whole treeflesh thing, as you'll notice in the excerpt it is only the "ghostly" part that appears, the wood part of the rev was always there. If the elf part is simply material treeflesh, why does it need to materialize in the first place? Similarily, as pointed out, the revenant wascroll seems to make a distinction between the "glowing" part of the rev and the wooden "fleshbark" part as they describe revs as a mix between the two. This kind of contradicts the battletome excerpt you posted which calls the weapon-bearing arms of the tree revs "fleshbark", thus again showing that gw fucks up and confuses things on occasion.
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>>97463076
>and "ethereal"
no, they aren't, in that text they materialise and then are physical, solid, substantial and tangible, just like the wardroth explodes into motes of magic and then reforms into its hulking physical form, or just like any other forest spirit does when it disappears into a forest to teleport into another
>>97463081
you can have whatever headcanon you want, but the fact is that they're not ghosts, they're physical magical beings, even the weapons are grown or made with actual materials, the books have them absorb the minerals from the ground and shape them into the tools, the saxophonist tree makes its flute from the bark of the big tree that makes all of the roots, they're glowy because magical not because they're ethereal
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always funny when arguments devolve into semantics and hair-splitting
save us, kurnothi-anon.....
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>>97463102
Anon I don't know how many more times I can clarify this, but I agree with you that gw has stated they're weird treeflesh (although again, not always consistently, see revenant warscroll), I'm just of the opinion that the elf part clearly LOOKS ghostly, and is sometimes described as such.
I don't think get the point I'm making with the maesa excerpt. In this part:
> [...] These solidified, becoming the outline of a head, shoulders and a ghostly arm
The body is *clearly* described as ghostly even AFTER the materialization is already complete. The "ghostly" doesn't refer to the process in which the elf-spirit part appears, but to the visual appearance of the body itself.
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>>97463010
Yes Drazhoath walked the lands of Age of Sigmar, he ruled over a place named "The Black Fortress" in Aqshy.
Until 2017 his Legion's duardins also had the keyword "Zharr Goroth" which seems to be the Age of Sigmar way to denote Chaos Dwarfs.
The keyword vanished in 2018.
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>>97462850
I hope Greenskinz return, the new 40k Boyz look great and Ironjawz sorely lacks something now Ardboys are literally just small brutes
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>>97463231
The problem with modern Greenskins is that they're no longer stinky subhuman filth.
They have become divine monsters bringers of vengeance and vanquishers of Chaos.
Everything is from an ancient divine force within them.
They're no longer a ragtag makeshift mockery of the human form.
I want angry apes who try to act human and fail because they can't keep discipline in their ranks and can't write on their banners.
Instead I get unstoppable avatars of the gods, the perfect beings bioengineered for war.
There is no grim tragedy to them, they only look down on humans now, they're superior unironically. But I liked the "twisted mockery of humanity".
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>>97463269
>But I liked the "twisted mockery of humanity".
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>>97463230
Bretonnia and Tomb Kings had lore!
My favorite part was that named heroes became unnamed characters that could be spammed, you could have multiple Green Knights named "Sacred Protector" and multiples of Prince Apophas named "Scarab Princes". Back then I had a list of Undead with four Scarab Princes throwing insects at the enemy (but I never played it once).
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>>97463320
before the Skaven, there was the Gobbo
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>>97463352
they're filthy but they have their own culture, they lost that relationship with humans that made them "parasites" or "envious" or something like that.
They're happy in their swamps torturing frogs like Shrek. I don't get the impression that being a greenskin is a miserable unpleasant existence anymore and I miss that.
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https://www.warhammer-community.com/en-gb/articles/u9hln7ks/more-excit ing-events-come-to-warhammer-world- in-may/
We are never ever escaping the gnarlwood. But hey, any recognition by gw of warcry is good news I guess? Alzo more aos and tow tournaments if you live close to nottingham.
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>>97463443
Orcs had scat graffiti and dung heaps. Most would presume Orruks don't defecate? They're hooligans but situational allies with understood origins as the creations of a god like everything else in AoS save the gods and prime godbeasts themselves rather than speculated aliens or something.
There's definitely a tonal difference. An absence of animosity, a single waaagh as an afterthought in a campaign book that only exists to end a suggestion from the game's beginning, etc.
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>>97462515
They have 0 options, are only 90 points, and if your not running a skryre hero you can only take one unit, I love globadiers, but fuck that price man
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Why aren't there vegetable theamed Sylvaneth?
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>>97463581
to be fair ever since 4th edition most units don't get options for their weapons, skaven weapon teams and stormfiends are a very unique exception
shoutouts to 3rd and previous where clanrats could have stupid spears or stupid knives and they had (negligible) stats
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>>97463581
That is a crazy points per dollar ratio for aos, genuinely what the fuck happened there.
>>97463644
>raided
Huh?
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>>97463644
I've been seeing it for weeks now it's just really fucking annoying, like I said I hate having to do 3 of these stupid fucking things that I have to put a modicum of attention to as opposed to just typing some nonsense that can sometimes be funny if it's vaguely thread relevant enough.
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>>97463588
People don't usually think of trees as vegetables. Closest would be like the roots or something, if they're boiled. Anyway I think some fun things could be done with fruit for Sylvaneth. For some reason a whole model range of trees seem to have no fruit. They also don't do a lot with leafage and flower growths. Developing their design vocabulary in that direction would be good for them.
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>>97463644
How are we being raided? The "worst" thing that happened was two autists arguing over tree Revenants, which is homegrown 'tism. Unless the total war /v/ermin these days are posting battletome blurbs and prince maesa excerpts.
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IT LIIIIIIIIIVVVVEEEESSSSS!!!!!!!!!
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Please give us new Spearhead terrain GW, please :(
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is it true? is AOS dying?
https://www.youtube.com/watch?v=hyplh8WnauU
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>>97463927
Late to the party bro >>97463531
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>>97463927
Warcry 1st edition: 3 years
Every edition of Kill Team: 3 years
Warcry 2nd edition: 4 years and ongoing
It never ends
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>>97463416
>>97463443
to be frank, it was never the core of their character.
But I got into Fantasy with this book, and on the cover (and the first pages) the whole setting of Warhammer seems to describe humanity's struggle to survive the Greenskins.
The great Warhammer on the cover divides a charge of human knights against orc boar riders.
Underneath, we see a relief of a man fighting an orc.
And down under the title we see a decorative frame with a winged skull - on the left a human sword, and on the right an orc falchion (a choppa).
Page 1 talks about Sigmar the messiah slaughtering 1000 orcs.
And of course the big introductory box was orcs vs humans.
You can imagine my disappointment at the chaoswank of the 2000s and afterwards, when I found out that orcs were not the main antagonists.
Still, I think this element of the orcs was there, they were "the humans but barbaric and evil" in a moment where Chaos marauders and warriors were a bit side lined.
Of course nowadays the main antagonist is 100% surely Chaos, so the Greenskins are "the wildcard sidekick minor foe" and I like that less.
Nagash has that same role and frankly he pulls it off better, so they feel somewhat redundant.
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>>97463588
because vegetables are associated with domesticated crops, not wild themes
>why yes my family tree has been in hammerhal since the opening of the genesis gate, why you ask
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>>97464248
they are star borne, not star born, they still spawn from spawning pools
>>97464265
>>97463017
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>>97463588
Because the Warhammer design team needs to do 200 meetings to suggest adding a theme to an army.
Unless they do something bland and uninspired, then it can be approved immediately.
It's why they can't do Tzeentch right.
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>>97464289
you wouldn't know what to do with a lady so divvine
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>>97464284
So they are spirits that take the form of the memory of a mortal long gone.
The only difference is that I think they classify as "ghost" and you don't, we don't really disagree on what they are.
For the color of their skin, whether it glows or not, the description says that "Light and shadow flicker weirdly around these ghastly creatures" for the Spite Revenants and for the Tree-Revenants it says they move "flickering".
If you met them in a cave, I think their skin would glow. It's not normal flesh, they can't get a tattoo or a bite mark.
They're not ethereal because they're made of bark, sap and the same spirit substance of Forest Spites from Old World (which is another form of tangible magic akin to the Krondspine Incarnate, the old Incarnate Elemental of Fire, or the Mournghul).
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>>97464289
>>97464296
I hope Drycha finds you and rips and tears.
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IF the rumours about 40k and AoS switching to a 2 year edition cycle to satisfy the bean counters are true, I think I’m going to finally walk away. I can take a lot of shit. I’m not relearning the game every 2 years when I play like 1-2 times per month.
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>>97464509
They quite literally cant, I dont even see 40k doing some shit like that if they wanted to completely ignore their other products. They made one exception to 40k in 4th but I dont remember the context of that.
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>>97464526
>they already struggle to keep up
Maybe, but usually when a company has to choose what’s best long term for their customers or what’s best short term for their quarterly report, they tend to choose the option that will realize more rapid financial gains. Also the HH and TOW teams are completely separate from 40k which are both seperate teams from AoS
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>>97464547
As >>97464562 said. They have the same factory and ultimatly 1 payroll. Division of employees into groups is compleatly meaningless and can be reorganized ona dime
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>>97464582
They definitely could, they already use contractors for a lot of the art right now. They could branch out to using contractors for writing anything that isn’t rules in the books. Basically offshore everything but the rules which would still be done in house.
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Thankfully I'm here with my autism.
Here's the results of the research.
1. THEIR LIFE
> The Tree-Revenants have "lives spent protecting the sacred places" (they have "lives).
> The Spite-Revenants are Forest Spirits
> The Tree-Revenants have "Glowing forms said to resemble the Protectors (...). The Tree-Revenants strive to embody the nobility of these mythical beings in everything".
> MARTIAL MEMORIES: Tree-Revenants are suffused with the echoes of their predecessors' lives
> Their appearance "echoes the protectors" and "Everything the Tree-Revenants do (...) is intended to uphold and strengthen the memory of those beings".
2. THEIR FLESH
> The flesh of revenants is named "Flesh" in the painting guide.
> The fleshy part of Tree Revenants is made of "BARKFLESH"
> For the Tree-Revenants "Their Appearance is undeniably eerie, a mixing of gnarled barkflesh and glowing forms"
3. HOW THEY MOVE AND APPEAR
> The Tree-Revenants move with flowing grace, flickering along the spirit paths
> Spite Revenants can "Haunt" Scenery
> Around the Spite Revenants "The shadows churn and flicker weirdly all about them".
> Around Spite Revenants "Light and shadow flicker weirdly around these ghastly creatures"
> The Spite-Revenants have "Bodies Glowing with Eerie Wisp-Light"
> The Tree-Revenants are "Shimmering with ethereal magnificence".
In conclusion:
1) the Tree-Revenants are 100% living things but all they do is mimic things that are long dead. They even have names, but it's not clear if the name belongs to them or to the ancient protector they represent.
2) they are made of a kind of flesh named "barkflesh"
3) Spite-Revenants haunt scenery. For all revenants their appearance glows with an eerie wisp-light, churns, flickers, is ghastly, and shimmers with ethereal magnificence
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>>97464322
no, most starborne are still born from pools
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>>97464820
Here have Kroak literally magic a guy out of nothing, because the whole idea literally doens't work with spawning
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>>97464648
>> The fleshy part of Tree Revenants is made of "BARKFLESH"
>> For the Tree-Revenants "Their Appearance is undeniably eerie, a mixing of gnarled barkflesh and glowing forms"
Aren't these two statements kind of contradictory? The second statement seems to imply "barkflesh" is the wooden part of the sylvaneth while the "elf" part is some glowy shit. I certainly wouldn't say their elven parts are "gnarled".
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>>97463380
Kruleboyz are every bit the sort of petty bitter shitbags of a failed race you want. Torturing animals, other humanoids and other orruks just because it makes THEM feel better being in a position of power and not constantly starving and being picked off by the wildlife around their home.
Ironjawz are big retards who either punch their way up or get beaten to death. Or eaten by wildlife. They're less bitter and mostly incapable of coherent thought or improvement. Either they keep fighting or they starve.
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>>97464847
no, I verified this to be sure:
the BARKFLESH is the fleshy part and not the tree part.
You can see it in this old painting guide that the barkflesh is the pale part, and also that the barkflesh is part of the looks that echoes the appearance of the ancient elves (alongside the hair) - so the barkflesh is NOT the woody brown part
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Sylvaneth are actully just a figment of your imagination.
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>>97464972
Yeh I know, barkflesh seems to refer the fleshy part (duh), but I think gw kind of fucked up with:
>Their Appearance is undeniably eerie, a mixing of gnarled barkflesh and glowing forms
Because that definitely seems to imply the glowing elfy parts of the revenant are NOT barkflesh right? Because otherwise the "mixing" doesn't make sense, and again the fleshy elf bits most definitely aren't gnarly.
I think gw themselves can't keep it straight, which is why we've had the arguments earlier today.
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>>97464842
You're mistaking that exceptional thing for the norm.
MAYBE it was the norm in 1st edition, and even then it was conveniently kept vague enough for the malign portents' and 2nd ed battletome retcons to easily reframe the 1st edition fluff as misconceptions rather than the literal and complete fact.
But from malign portents onwards, even into the latest novel to be released, the starborne normally come from pools and their death is normally a final one.
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>>97464993
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>>97465183
Nta but seems kind of lame. Don't we have coalesced for exactly that? I thought starborne were shizo hallucinations brought to life by the demented slann getting mega high on azyr magic on account of spending eons in, well, the heavens. Don't get me wrong I thought the 1e lore was a bit much for the entirety of the race, but with coalesced taking the role of grounded lizards starborne could be the schizo lizard order daemons they were meant to be.
And now they've become just normal lizards except they're born on spaceships. Great. Why even have the distinction then.
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>>97465194
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tfw missing dozens PDFs for AoS, Warcry and Underworlds
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>>97465238
I don't think so, that would've been worded differently. Gnarled barkflesh AND glowing forms definitely means something different, not to mention the barkflesh clearly isn't gnarly. I think whoever wrote that blurb just assumed barkflesh was the wooden part (hence the gnarled) and the glowy elf bits something different. Which is not entirely unreasonable I mean barkflesh isn't very barky is it?
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>>97465183
Anon that extract is from Broken Realms. It newer than 2e battletome. You're the one quoting outdated stuff
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>>97465288
What do you need Underworlds pdfs for? All the cards are free online
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>>97465295
NTA and I don’t have a bone in this argument, but I’ve seen the elfy parts of Sylvaneth described as plant matter that is a simulacrum of living flesh, down to even having “bones”. I think it was in Court of the Blind King, but I don’t recall exactly where I read it.
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>>97465221
it doesn't stop at being born on spaceships, the full extent of features includes pretty much all the stuff in 1st edition
>don't bleed normal blood but magically charged starlight (that burns corruption)
>their bodies are visibly magically charged and it makes way easier for them to be manipulated by a slann for infusing them with more energies or teleport them around in spacetime
>they're so malleable for a slann that even its subconscious alters them, and they happen to show some traits (or flaws) that spill from the slann
>their minds are way out of touch with a normal living thing's instincts and emotions (for how much a lizard can have emotions at least) and happen to have an eerie almost telepathic coordination
the only real differences with the impression the 1st ed fluff gave are that they're born out of the pools instead of out of nothing, that they're not solid mindless illusions to sacrifice en masse on a whim but living creatures with their own minds that the slann will sacrifice on a need.
There's a discussion to be had about whether new lizardmen/seraphon are reincarnations/respawnings of previous ones; because aos1.0 made it appear that could be the case for all of them all the time at one moment of the book, while also making it appear as if the eternity warden were special for that, and that being dubious even for them, in the same book. as well as lore from 5th ed fantasy that already implied some lizardmen were respawnings of dead lizards and >>97464842 showing reincarnation is still a possibility even now after the retcons.
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>>97465313
i am after the lore. i wanna avoid stupid arguments like the anons in this thread by actually reading the sources and providing multible examples within context.Also i wanna be able to share it with anyone that wants to learn more about the AoS lore
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>>97465304
I know where the lore is from, but you evidently don't know that the stuff I posted >>97464655, as well as the novel I'm referencing are both newer, they're not 2nd edition stuff, they're from the 3rd book, while the novel released a few months ago.
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>>97465339
Thanks anon. I suppose I can headcanon the spaceship spawning pools as simply where the slann bring their dementia memory lizards into existence, because that is simply how lizards should come into existence in their mind.
>>97465340
The thing is both sides of the revenant argument have posted direct excerpts and quotes, it just comes down to interpretation and gw not being 100% consistent anyway.
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Hashut isn't a Chaos god
Da Bad Moon is
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>>97465398
yeah, i still want all the lore i can get my grubby hands on.
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>>97465364
>A mix of gnarled barkflesh and glowing forms
If we're meant to take from this that they're all barkflesh, some of which is gnarled and some of which is glowing, they would've simply stated a mix of gnarled and glowing barkflesh, and the forms part would've been unnecessary. The way the sentence is structured does imply, to me, that "gnarled" and "glowing" do refer to different parts of the 'mixture', i.e. barkflesh and "forms" respectively. I don't think that's an unreasonable assessment.
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Which way, azyrite scholar?
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>>97465480
Gargant mating behaviors
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>>97465498
the correct answer
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>>97465516
>>97465505
He's talking about the 2 year cycle for AoS. That it will be the deathblow for AoS.
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>>97465544
>>97465546
Helsmiths flop isn't enough to kill AoS. But it is another cut added to list of injuries inflicted upon us by 4e.
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>>97465541
>GW forced to make big event starters more often
>death blow
Literally the best thing that could have happened to AoS. No more plotline slowing down mid edition and more excuses for army revamps.
Eternal Broken Realms
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>>97465556
>less worldbuilding and lore
please no
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>>97465546
i cant believe GW has been releasing flops for AoS 10 years in a row. I cant understand how they keep making money. They must be able to dump their product on someone who gives them money in exchange. If only there was a word for it....
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>>97465541
This is the second time this 2 year cycle shit has been mentioned, where does it even come from?
Sounds retarded if anything they should move to 4 edition cycles. Periodically crank out some arcane journal tier nothingburgers and small model releases to make up for less frequent battletome and pity hero sales.
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Not watching your shity stream. Go find a real job
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>>97465614
I assume you meant play. And yeah, a lot of the staff at GW are understandably grogs. I can't imagine AoS being a staff favorite outside the team assigned to it. And it would corroborate what we heard before.
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>>97465505
>this is what the average ex-gw player wants
I know konflict 47 already has a dogshit apathetic overall (warmachine would weep) but this takes the cake.
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>>97465398
>I suppose I can headcanon the spaceship spawning pools as simply where the slann bring their dementia memory lizards into existence, because that is simply how lizards should come into existence in their mind.
For sure, you can also headcanon yours to work more like >>97464842 than what's otherwise normal for the race at large.
a few interesting points to think about are that even after the retcon the memories and dreams of a slann matter in the magics needed to shift around their starborne troops, and that even before the retcon we see a few skinks' opinions on the matter: they have no doubt or problem with considering themselves a figment of their slann's mind, but in a certain way they also consider the rest of the things that exist to be the way they are as a result of a slann's dreams turned into thoughts turned into actions which turned into a result; and also in at least one occasion they call stormcasts the "dreams of sigmar", as in to say that they are acting on the plan sigmar had and handed them.
So there are both literal and figurative and circumstantial readings of what it means for something to be a dream or a memory, and that the minds and culture of the lizardmen are alien enough that one can choose to explore the idea that they do not hope or dream or think or even understand the concept of possibilities like normal people do but are instead so fatalistic that they every single part of reality, even the past, even a thought, is a necessary part of the plan reality has to follow and be shaped by.
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>>97465743
The last novel they got shows how a slann who once had a part of the plan inscribed on a wall of a temple, had to abandon the temple and eventually forget the exact details of that part of the plan.
You may think that's a failing on the part of the slann, that he should have inscribed the thing elsewhere or should have remembered it better in the first place, but the point of the novel is that the entire story of the book, the actions the skink protagonist takes and the way the world reacts to them in the very specific way they do, is all part of the process the slann is using to remember: the slann think on such a level that the turnings of the gears of the rest of reality are as much part of their mental processes as they are an external thing. you may have a mental note, someone might have a post it note, a slann might use a civilization.
And all of the above must be integrated with how the slann think only about one thing and consider everything to fit into this one thing: the great plan
a plan that, even if it's now partially forgotten, has already been written start to finish and remains scattered but not erased, so everything they do they do following the memory of the part of the plan they have, everything else is either memories they are to recollect or the memories of bigger omniscient things, to them reality itself is like a memory.
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>>97465480drakes' phylogeny
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>>97465743
>in at least one occasion they call stormcasts the "dreams of sigmar", as in to say that they are acting on the plan sigmar had and handed them.
That's actually a really cool interaction. Thanks for the writeup anon.
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>>97466039
sigmar is not always that distant to all stormcasts
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If I were to get into my armchair and critique AoS as a setting the more that I read, I feel like the direction of new lore should focus in on what would help achieve the win conditions of the factions. I think the lore surrounding the Jade Abbey and the Darkwater box really is great, and I would like to see something like that scaled up to a campaign book instead of them being more generalized conflicts in a area.
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>>97466681
the obvious answer would be tzeentch, but i feel like patchy would like idoneth deepkin
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>>97465313
yep, also all warband lore in in the "front card" and gw doesn't give a shit if people take it or show it.
>>97465340
Well, fair but even those are like 2-6 pages on the expansion boxes rulebooks.
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>>97466678
That's what 2ed was and is also the reason it was the most kino
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>>97467212
okay but hear me out. We get a 2 year edition cycle BUT
>all the battletomes for the edition come out at once
>still get GHB's every 6 months for rules updates and to give rules to new units that come out
>get two narrative campaign books each edition, one at the start of the edition, and another after a year
I think that would be alright. the staggered battletome release is cancer and i have no idea why people are okay with it. having to spend years without updated edition rules for your faction is aids
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>>97467499
To be honest for both 40k and aos there are so many codices and battletomes they have to get out i genuinely cant see them being able to pull off a 2 edition cycle unless they kill the army book concept entirely
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