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/hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General 02/02/26(Mon)04:44:33 No.97484775
/hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General 02/02/26(Mon)04:44:33 No.97484775
/hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General Anonymous 02/02/26(Mon)04:44:33 No.97484775 [Reply]▶
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Bananabus edition
>Previous Heresy: >>97476403
>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem
>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus- heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horu s-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Ta ctics/General_Tactics
『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis /
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2 pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/
>Thread question:
Do you enjoy oversized transports?
367 RepliesView Thread
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YOU CAN'T STOP WHAT'S COMING
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>>97484803
There is a way
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>>97484775
>>TQ Yes, yes I do sir.
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I remember eons ago someone came up with a traitor ultramarines idea ("barbarian" ultramarine chapter), and while I think it's a cool idea, not sure if it'd work with marines, hypo-indoctrination and whatever. I'd like to theme some Ultramar Solar Aux like this, AKA recruited from a recently conquered/incorporated into Ultramar world and unhappy with the state of things, so join the traitors. Or something. IDK this is a weird roundabout way to justify a bright canon scheme (Calth High Guard) while playing traitors cuz my friend plays loyalists. Would like to do BA but IDK if a darker scheme would look good at epic scale, I've always been told that brighter colors look better for that scale
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Anon was right that's a very pretty interior
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>>97484871
no worries bro, it is a suprising easy scheme with an airbrush an oil wash.
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>>97484775
>Do you enjoy oversized transports?
It's okay, I recently sold my spare crassus to a treadhead mate
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>>97484922
Mastadon life anon!
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>>97484905
Can we get more pictures of those...sentinels, I think?
Tell me more about that swordsman unit. Like, are they actually power sword companions, or are they count-as axe veletarii? I wish charnabal sabres were useful. They were fine with Breaching 5+
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>>97485057
The sentinals are proxie 3d prints from Nate Feyma (Staghound Scout Walkers) I run them as the Aetheon heavy sentinals with either autocannons or mulitlas + the pie plate frag missle launcher. They are a total menace for their price and toughness. They can harass the shit out of marines with lots of wounds and causing status checks. Put them in cover and a marine player will need to dedicate a ton of resources to removing them while the rest of your army pounds away at them.
The HQ and Elites with the sword and shields are my SA legatine command squad and tacitcal command section with power swords. The shields are to represent their 5+ invul save that all command and companion squads have, its saves both myself and my opponent time and clarity with a clear visual marker for the 5+ inv squads.
>>97485113
SA forces provide some of the cheapest bodies for scoring, bubble wrapping, inderdiction, or really cheap effect AT and arty sections. Highly reccomend. The sheer volume of demo cannon spam or AT las rapier spam vs points is crazy now. Oh and they can field more AV14 tanks with marine killing guns for cheaper than anyone else.
You will menace the fuck out of unprepared marines with your high str shooting + AP and then take multilasors on every printe or sponsor you can so you can spam status effects as it just needs to hit not kill to force a check.
You really do need to have a mixed force of armour, infantry or build around once of the more gimmicky builds like sentinal heavy or veletari heavy forces. Watch some battle reps and or read some to get your head around how they play in 3.0
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maybe I should do this guy as world eaters and make a small shattered legions force (mostly as a collection/for ZM), given that their rules arent retardedly complicated now
but who should be the 2nd legion to pick? was thinking blood angels as I had a blackshields idea to combine the two in a previous thread (where they feed on corpses)
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>>97485113
I'd like to ask the same thing but in regards to models. Like hypothetically without proonting, how many goddamn Combat Force boxes would be considered 'sufficient' before filling out the rest of one's list?
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>>97484922
Large command vehicles draw attention.
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Missed the robot discussion in the previous thread(Valhallan and Attilan custodes do not like it when one brings up their limited influence on the galactic stage), but as I was reading up on some old fluff, came across pic related. Has the second pacification of Isstvan V survived beyond RT? I understood that the planet was mainly forgotten as a blasted wasteland, mainly used for salvaging gear.
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>>97484922
I wonder if back in the day of Great Crusade and/or Horus Heresy did the Imperial Army use Leviathans. I mean if Baneblades were classed as light scout/recon vehicles, then what was the size of the actual golden age era main line battle tanks. I mean for all we know the Phalanx may have been what a cop road cruiser is to us in modern times.
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work on an infernus abomination using a kingdom death ringtail vixen as its basis (alpha legion indentured btw) has begun in earnest
pretty much nailed replacing the fingertips on her free hand with pointy talons drawn from the tips of a couple of tactical squad lightning claws which was a delicate operation so i'm super pleased with that, the extruded boneshard spitter is mounted upon the adjoining forearm
the bright idea occurred of giving her a tail to represent the spinelash
specifics of the hammerblade being swung are still being mulled
big excite
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>>97486244
Capitol Imperialis were, at least, and they're the proper command bunker vehicles.
>if Baneblades were classed as light scout/recon vehicles
But they weren't, it's just an internet meme that refuses to die.
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>>97486306
he loved it
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>>97486306
kinky
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>>97486306
I wonder what he smells like.
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>>97486346
Nothing like having a command bunker that's also an army carrier.
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>>97486394
yeah it's not entirely out of the question in my book but a strap might help drive it all home
i don't know how he'd go using it with a lightning claw on either hand though if that's what's in contention
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>>97485918
Do Blackshields and paint him as Rainbow Warrior.
>>97486121
Isnt Damocles kinda shit though ?
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>>97486320
>>97486414
Just make a shield/LC combo weapon out of plasticard.
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>>97486442
they're often mounted upon gauntlets that have power fist-esque dimensions so it's going to come down to the exact specifics of whatever you have in mind but these are all good things to consider and can be worked around one way or the other if you really wanted
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>>97486450
Not an english user and google AI ain't helping. What is plasticarat?
>>97486453
yeah, you are right. So avoid the "finger" claws. Thanks.
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>>97486320
Cut his shield into segments and mount the segments on servo-arms.
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>>97486459
I have 2 pairs of left over L claws from idnomitus. I used the other 3 pairs, as arm sources for Saturnite. I want to run something like 2xmace, 2xax, sgt with 2xclaws and 5 dudes with powerswords/charnable blades pretorian breacher unit to join my pretor with combat shield and powerfist.
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Participated in a two day narrative event. Going to dump pics and try to give a battle report of the two games of heresy, and the one game of titanicus I played.
The premise, multiple legions are on station at a resupply hub for the great crusade, the loyalists are ambushed en mass and must fight a desperate fallback action to escape the planet surface.
Pic dump and battle report to follow
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>>97486646
Our first game of the event was four man doubles game, two traitors versus two loyalists, 5k points per player.
The key is, only after full deployment did we randomly draw cards from a hat to determine who was traitor and who was loyalist. Luckily the mechanicum player and I were both traitors and were deployed on the same side of the table. Our opponents were Ultramarines (traitor ultramarines that ended up on the loyalist side of this event) and thousand sons.
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How did Horus successfully distribute all the shiny new weapons and armour to the traitor legions when there was only a single year between his corruption and the actual outbreak of the Heresy? It seems to be a common theme that Horus manipulated imperial supply lines to favour the traitor legions, but it making a noticeable impact never made sense to me given that there was only a single year of preparation and planning between Davin and Isstvan.
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>>97486678
Pictured here is the center of the board, the thousand sons are deployed in and around the central fortification, the ultramarines are on the other side.
The objectives for this mission: the loyalists must secure four vox relays so as to call for emergency evacuation. The traitors simply look to deny them that.
Most of the ultramarine force is in reserve, inside a thunderhawk and a stormbird. Turn one is mostly spent moving closer to the center, the warhound fires the first shots in anger of the match. The game is on.
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>>97486697
In older lore the time between Horus' corruption and the outbreak of the Heresy was longer. GW writers forgot to retcon the distribution favouritism to be in line with all the other retarded retcons because they're all talentless hacks.
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>>97486709
Sadly I don’t have a moment by moment picture spread, so I’ll try to keep the thread of what happened. Pictured here, the ultramarines thunderhawk combat drops a tartaros command squad and a veteran assault squad. The tartaros wipe out my screening force of tactical, the assault veterans cut down my cataphractii squad until only two men stand.
At this point my saturnine dread is in danger, but luckily not engaged.
Meanwhile the mechanicum exchanges long range fire with the thousand sons holding at the foot of the citadel.
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red butcher proxy?
who am I kidding this looks like dogshit.
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>>97486539
Currently leaning towards 3.0 simply because it's the current edition and there's more shit to fix (invincible AV14, Thousand Sons, lack of flavor), but if demand for 2.0 is higher I'm fine with writing for that too.
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>>97486757
A daemon hierarch summoned by the erstwhile ultramarines, boxes in a vigilator his recon squadron and a delegatus overseeing the main strength of my force. He eats many shots to the face. At this point the loyalists are holding two vox relays in their back field. We are fighting them to a standstill on our side.
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>>97486244
>I mean if Baneblades were classed as light scout/recon vehicles
They werent.
The heresy is the imperium at its absolute peak in terms of military might and technological prowess, and theyre superheavies.
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>>97486774
Honestly? Youre onto something. THe bulk makes them look like chaosified centurions or something. Almost like mini dreads.
>>97486763
The weapons are dumb, but honestly they look fine? Not like mutated marines though, way too much armor for that.
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>>97486786
Below the embattled recon section, my saturnine dread and my leviathan hold the line. The ultramarine tartaros command squad defeated by combined fire from both dreads, finished off by the leviathan in melee. The mechanicum vorax pull off an absolutely stellar charge to keep the assault veterans of the ultramarines engaged in combat, and stop them from reaching the saturnines position.
Surrounded by a deepstriking saturnine squad, and another thousand sons squad. The saturnine dreadnaught shows his quality. The inversion beamer does incredible work, and due to lucky positioning and poor rolls for my opponent, his photonic incinerators cause both squads to route. Saving him from being locked in melee.
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>>97486832
>Melee leviathan
Based.
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>>97486832
Meanwhile in the opponents backfield, a strike team of cataphractii embarked on a kharybdis roll up the opponents vox relays.
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>>97486763
Honestly after the knee-jerk reaction, in a different paint scheme and different camera angle they look fine I guess. Too bad they'll be monopose as he'll so no point in getting more than 1 box.
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>>97486854
On screaming retros the ultramarines stormbird deposits a contemptor, a cataphractii command squad, and suzerains. They engage the mechanicum in a bloody melee, and are heavily winnowed.
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>>97486884
Caught between the mechanicum cohort and a champion and his retinue, the ultramarines fight to their last. Dead on the field they lay.
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>>97486831
I was thinking the cut of the armor resembles Saturnine more than Centurion armor. It's not a perfect match but very close. Missing the ginormous pauldrons of standard Saturnine could even be explained as Phraetus Anointed having no need of the additional teleportation homers and targeting arrays housed within the shoulder armor, since PAs teleport through sorcery and their melee-only loadout doesn't benefit from the higher targeting functionality.
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>>97486899
The final shot of this first game, seeking retribution the ultramarines deploy the last of their reserves to try to retake the backfield vox relay. Luckily the stalwart cataphractii held.
Overall, the loyalists manage to hold enough vox relays to send a distress signal to the orbital fleets engaged above. Evac is on the way.
On to game two.
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>>97486887
Oh right. Im so used to seing batches of six because of the starter box. MIght be close then.
>>97486902
I could see it. At the end of the day you also have the "they were so corrupted it was hard to tell they were once marines!" angle going on.
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>>97486916
Game two is a slaughter.
3k per player
Thousand Sons vs Traitor Ravens
The traitor goal is to hold the anti-aircraft emplacements preventing the loyalist evac. I was the only traitor who managed to maintain their anti-aircraft battery.
Not many pictures of this one, the high points, a despoiler interdiction cadre in the backfield. Saturnine dread vaporizing anything that try’s to get close. Deepstriking saturnine terminators with duel disintegrators cratering the enemy’s knight.
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>>97486944
The one posted is probably the worst one. But also the most mutated. The others look like power armor on top of power armor.
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>>97486950
The single challenge of the game, on the last turn. The champion cuts down the thousand sons centurion with two paragon blade crits.
On to titanicus.
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>>97486961
>Parry this, you filthy heretic!
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>>97486961
The loyalists are in a full retreat, awaiting evacuation to orbit. They hold a landing site in a northern hive city. Knowing that there is no escape for them, a maniple of the Legio Gryphonicus fights a rearguard action against Legio Vulturum who seek to shatter the defense and overrun the loyalist holdfast.
Pictured here, a turn one warp-displace and charge allows Legio Vulturum to draw first blood. In a single flurry of blows the reaver Ossifrage guts it’s Gyrphonicus counter part.
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>>97487000
Seizing the momentum, Legio Vulturum goes on the offensive. Anchored by an ancient warlord titan they advance into the city.
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>>97487019
On the back foot, Gryphonicus tries to blunt the charge. But it seems already it is too late.
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>>97487028
Warhorns blaring, Ossifrage closes with its next victim. The warhound gives good account of itself, almost crippling the reaver. It will not save it. Another engine kill to the tally.
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>>97487042
After reaping a bloody harvest Ossifrage is finally gunned down. It is too little too late for the loyalist legio. The warlord guns down a warhound, and detonates the magazine of an enemy reavers volcano cannon. The resulting explosion destroys its fellow reaver, leaving Vulturum victorious.
Sorry for the spam, thanks for reading.
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>>97486244
>I mean if Baneblades were classed as light scout/recon vehicles, then what was the size of the actual golden age era main line battle tanks
The Baneblade has never been a recon vehicle.
The OG land raider proteus was a survey vehicle built for exploring dangerous planets. Arkhan land glued a bunch of lascannons to it and called it a heavy transport. Thats what's got you confused.
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>>97487000
>*teleports in front of enemy*
>"With my melta cannon I'm sure to win against enemy engines."
>"Who cares nigguuuhh"
>gets demolished by an overgrown lawn mower
Ouch.
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>>97484775
>TQ
Buddy you have no idea
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>>97486944
He looked better than the others, but it's hard not to.
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So, got the new skittle boys for my mechanicum collection. Reading the rules right now.
Is it just me or are these guys better than any other vanguard troop choice?
They can get Vanguard 3 with a subfaction bonus
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>>97486285
>>97486799
>>97487061
NTA, and I could be wrong, but the vague part I recall was that the baneblade would've been considered a light thank by the DAOT humanity that designed it. I recall it from some post of someone theorising about humanity if the old night hadn't happened. Might still be bullshit, but saying the imperium didn't consider it a light/recon tank may somewhat miss the point that anon's referencing (even if incorrectly)
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Angron arrived and I already wanna kms
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>>97486244
>>97487061
>>97486799
The Imperium didn't create the Baneblade. Or Land Raider, Rhino, Predator, etc. Most of that stuff was relics of the Dark Age of Technology rediscovered by technoarcheologists.
I've heard the meme of Baneblades being light stuff, which begets speculation that true superheaviest must've been Bolo tanks or something, but I think it's just a fanmade rumour.
But I like it, so I pretend it's true. Ive also heard the Russ is based on an agricultural tractor or something?
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>>97487137
It is just you, because they are sold as fast but they aren't any faster than marines. They are sold as shooty, but they are armed with what's basically Volkite chargers, and unlike real Skitarii these guys are BS3 for some reason.
For an assault unit, at WS3 these guys struggle against mere Tacticals.
But marine Vanguard Troops (Assault marines & Despoilers) do indeed ditch any ranged capability to focus on melee; Pilgrims keep both.
Fr actual Skitarii Rangers and Sicarians would've been much better, but FW mini makers just HAVE to leave their mark in the game
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>>97487167
That is an often repeated factoid, but there is nothing to support it that I have seen.
The LAND RAIDER was a recon vehicle of sorts (the explorator), but thats not so much "it was a light and weak thing relative to everything else" as much as "it was so durable and indestructible that it could be used to explore whatever dangers the universe may have had"
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>>97487234
>When close-quarter fighting is expected, Legion Tactical squads will be equipped in the 'Despoiler' role
From the Liber Astartes for 3.0.
So Despoilers are Tactical Squads, not a specialized unit. Why does a Tactical Sergeant, when told his squad is going to be equipped as a 'Despoiler' role, gain double the combat effectiveness? It's not about specialization (same guy) and it's not about equipment (same equipment).
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>>97487281
>"it was so durable and indestructible that it could be used to explore whatever dangers the universe may have had"
Terminators are recon troops, for they can survive anything. That's why they are sent to explore Space Hulks.
You don't know whether I am shitposting or being serious.
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>>97487268
Dual wielding in melee isn't in the rules anymore. You can get it for pairing specific weapons (eg. dual claws) but that's because your model is legally using a weapon called "pair of lightning claws" that just so happens to have the lightning claw statline with +2A, as opposed to using 2 claws. Other paired weapons (eg. Dread chainfists) give you advantages other than bonus attacks, and you never get any bonus for 2 different weapons.
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>>97487284
>Why does the Despoiler sergeant not have the Fury of the Legion special rule? It's not about specialisation and it's not about equipment. Despoilers are the same unit as Tacticals, so they should have Fury of the Legion too.
You're cherry picking what you're autistic about just because you want to be upset about something. This is a tabeltop wargame, there will always be abstractions and odd interactions to make everything work because it isn't reality and you need to be able to play a game in a reasonable time frame.
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>>97487351
I don't feel bad about a unit not having a special rule it would be impossible to make use of due to inability to take a weapon that interacts with said special rule and the implication that I would is an attempt to misdirect.
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>>97487351
>there will always be abstractions and odd interactions
Nta, I think Despoilers should have even more attacks: Tacticals can get an extra shot with Fury.
Despoilers should have Impact (A). An equivalent of Fury! Impact deactivates on disordered charges, right?
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>>97487167
Unfortunately we have straight fluff that makes the predator a DAoT battle tank and Land Raiders are also based on DAoT era battle tanks, so baneblades would not be "light" tanks by any measure. Maybe a light war machine, considering they're packing half the firepower of a scout titan.
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>>97487393
Then can they go back to just having chainswords with no options? Considering tacticals can't have 1 marine in 5 swap their bolter for something else. Maybe let them have heavy chainswords and chain axes, considering tacticals can have bayonets.
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>>97487393
That would be nice, though from my experience despoilers don't really need it. Despoilers already beat up tacticals in melee, which is why I prefer them over tacticals because you don't need to invest another unit to clean the tacticals off an objective so your Line unit can claim it.
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>>97487394
>All Predators were Destructor
We've known since M36 that techpriests discovered Predator turrets were modular and were always capable of taking different armaments, so they weren't necessarily Destructor only. 2.0 armaments are all correct and valid.
So if that old fluff wasretconned into beingwrong, then headcanon can be true.
In our heart ;_;
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bolter/chainsword tactical marine master race
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>>97487423
>"""""""""""""""""""""discovered"""""""""""""""""""""
After hundreds of years of seething while Marines kept making and using Annihilators to the point that it'd be impossible to put the genie back in the bottle.
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>>97487418
>Despoilers already beat up tacticals in melee
Uh, Tacticals already beat Tacticals in melee, anon. And also beat Despoilers, should they catch them outside their Rhino.
What I'd like is for Despoilers to beat...Assault marines! If Assault marines are fast, then Despoilers ought to have something to both compensate their slower speed AND their identical price to a squad that does similar (more) damage and is easier to use: Tacticals
>>97487416
>Considering tacticals can't have 1 marine in 5 swap their bolter for something else.
Good point: if Tacticals get Heavy FP on their bolters only, then Despoilers should get Impact (A) on their chainswords only
>Maybe let them have heavy chainswords and chain axes, considering tacticals can have bayonets.
I would give them improved access, yeah. Heavy Chainswords, Heavy Chainaxes, and regular Chainaxes because they were common in the heresy era.
Say, regarding Tacticals' lack of access to special weapons where Despoilers do get special blades...what if we did give Tacticals access to special weapons?
Blasphemy, I know, but several Inductii already do get access to a limited selection. The rushed recruits get it but not the regular soldiers? Bullshit.
I say let Tacticals take 1 special weapon per 5
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>>97487486
>Tacticals already beat Tacticals in melee
No they don't, certainly not to the extent that they inflict a high enough modifier to send the enemy tacticals running. Trust me I've tried that too, several games, and you just end up with your own tacticals remaining locked in combat and not scoring that turn because of it.
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>>97487429
Oh I'd restore Chainsword access to Tactical among all those changes, yeah.
However, chainswords currently don't do anything useful: a model's melee gains AP5 (nigh useless) and Shred 6 (nigh useless against 5+ save models that are all single wound, or 2W models that are all well armored)
Proposal: Chainswords gain AM+1
Consequently, Chainaxes, Heavy Chainaxes and Heavy Chainswords all gain one point of initiative (e.g.: i-2 becomes i-1), so now the balance is those do less attacks but hit harder, rather than being that much slower
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>>97487423
Oh that fluff is kind of weird because of irl shit.
So when it was new fluff the Predator kit was new - this is like 1988 or 1989 or so - and the autocannon was a hell of a gun. Heavy flamers absolutely wrecked shit in those days. Teleporting an assault cannon terminator squad was a declaration of your deeply held disrespect for your opponent's entire bloodline to the tenth generation. A Predator with two lascannon and turret autocannon, never mind a Land Raider with four lascannons and I think originally two heavy bolters, well that was just a demand for your opponent to surrender. Some armies literally could not stop a Predator from obliterating them, but the original kit only came with an autocannon turret and lascannon sponsons.
Then around 3E the rules changed and autocannons became much less important. Like the difference between tanks in HH1 and HH2, coupled with the difference between HSS in HH2 and HH3. The hulls were less indestructible, they didn't crap out a fighting crew unit when you immobilised them and blew all the guns off, and their guns were much less effective. When the new Predator rules allowed twin lascannon, everybody took that because why wouldn't you? Even ONE lascannon was better than one autocannon. I forget when Instant Death came in as a formal rule but that would have pretty much cemented it, since S7 could never ID marines. Then the other variants - particularly the Baal Predator - and the other available tanks, like the Razorback which can give almost the same firepower plus transport for a combat squad, or the various Land Raiders, those made the Predator Destructor obsolescent. It's relatively recent, I think even 7.5E with HH1, that the Predator autocannon becomes a thing again, with heavier rules. Like why would you spend 100 points on a twin-las Predator with no sponsons in 7E, when you could spend 75 on an only slightly lighter twin-las Razorback that dies just the same to the same anti-tank anyway?
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>>97487486
Despoilers in an interdiction cadre are excellent, if you’re getting rolled by tacticals in melee I’m not sure what to tell you. Four mauls will make sure you win combat and route the enemy. Skill issue.
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>>97487515
Chainswords are fine as they are. They have been fancy basic close combat weapons for longer than most 40k players have been alive.
I hate how chainswords did something for one edition that barely lasted three years, and now people are being entitled little shits about it. Not everything has to be a special little snowflake.
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>>97487544
Anon the entire reason horus heresy was popular in the first place was because marine players got tired of being bullied by Eldar, Tau, and et others for being the basic bitch army that everyone else was special compared too
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>>97487544
>Not everything has to be a special little snowflake.
Completely disagree: every weapon should have a proper niche. Chainswords will be fine the day you'll take one on a centurion because you chose to instead of because you couldn't afford a power weapon that is better in every possible metric.
It's thinking like yours what necessitated Loken's Chainsword to be reimagined as a chain-toothed Paragon Blade, and Abaddon's regular power sword & power fist to become paragon blade & relic fist: normal weapons had no niche, so they had to be replaced for super special versions to be viable.
Make normal options viable.
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>>97487627
>Chainswords have AP 5, making them rather useful against militia and such.
A Chainsword is actually as good against militia as a power sword is. On a ~100 pts model like a Centurion, +10 pts to take a power sword is affordable to make it okay against everything, unlike a "cheaper" Chainsword, which is okay against only a niche faction.
Let chainswords be BETTER than power weapons against the niche faction, and be less worse against the common Marine faction in this Marine vs Marine game.
>>97487641
I like your idea. So, no A+1, rather just S+1 to all chainsweapons across the board?
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>>97487663
In WHFB I had a 4+ save streak for three rounds of combat on one model against two units (managed to even whittle one of the units below half strength). Same game also had me rolling a 6 on a single die to cast a fireball (6+ to cast) and my opponent rolled four dice to dispel, all 1s.
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>>97487612
>Chainswords will be fine the day you'll take one on a centurion because you chose to instead of because you couldn't afford a power weapon that is better in every possible metric.
No, thats fucking retarded.
Its like saying boltguns should be side to side equal with plasma-guns and fancy volkites, rather than balanced through cost.
Chainswors are the basic cheap crap. Power weapons are more expensive but better. Power fists, thunder hammers and paragon blades are the tier above that.
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>>97487892
>Its like saying boltguns should be side to side equal with plasma-guns and fancy volkites, rather than balanced through cost.
Boltguns ARE better than plasma guns against militia, for plasma guns fire 2 shots but bolters can shoot up to 3 shots. Volkite chargers are a better comparison to plasma guns in that aspect: cheaper, same shots, same wounding of militia on 2+, same negation of armour, but more damage because Deflagrate.
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>>97487940
Hence I moved the comparison to volkite chargers. Comparing bolters to plasma guns is like comparing chainswords to thunder hammers, a weapon two tiers above.
>>97487981
Then compare them to volkites or combi-bolters, both of which cost +5 to plasma guns' +10. Both of which are better than plasma guns against militia, so they do have that niche, even after taking cost into account
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>>97487999
The point was that basic, free weapons are not and should not be better at certain things than weapons that are not basic bitch free weapons. You have literally defeated your own argument whilst trying to move the goalposts.
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>>97488101
Enough gaslighting. It is you who moved the goalposts by comparing Chainsword vs Power blade to Bolter vs Plasma gun, which is itself a flawed comparison, as it should be Bolter vs Volkite charger.
Everything has tiers, and even "free" weapons both SHOULD have a niche, and they do use up a hand.
Weapons being base shouldn't make them lack a niche, even after accounting for cost
>>97488122
We aren't talking about plasma guns and bolters, we are talking about Tier 0 weapons vs Tier 1 weapons. Anon presented Bolters (0) vs Plasma (2) like it was a Tier 0 vs 1 comparison, which it isn't
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>>97488146
>Creating arbitrary tiers for weapons in a desperate attempt to not look like a complete idiot
You should join the Olympics, this is an incredible level of mental gymnastics.
But first return to /40kg/ where you belong, you fucking tourist.
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>>97488146
We are talking about tier 0 weapons vs tier whatever weapons. It doesent matter what you compare the boltgun to, combi bolters, plasma guns, volkites, theyre just worse. This is good, because bolt guns are the free default options.
Chainswords, similarly the free default option, should also be the worst. There should never be a situation where you actively want a chainsword over anything else.
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i n f e r n u s>It would dissolve and reform into the very thing that those it hunted feared most
do ho ho
love her to bits
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>>97488372
free default options that do basically nothing in 90% of cases is all well and good except for there are units which literally cannot upgrade from tier 0 to tier 1 and thus are stuck with basic free do-nothing weapons and can only contribute abstract "victory point scoring" which makes them pointless for any mission with actual interesting rules.
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>>97488372
>We are talking about tier 0 weapons vs tier whatever weapons.
Lmao no we're not. Tier 0 ought to be comparable to tier 1 weapons by means of having a niche instead of being worse in every possible way except being some 5 pts cheaper. Oooh big incentive for an Officer, to save 5 pts!
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>>97488566
>Tier 0 ought to be comparable to tier 1 weapons by means of having a niche
It has a niche of being cheaper.
>Oooh big incentive for an Officer, to save 5 pts!
Thats you usually get better stuff on an officer and tend to not put them on massed troops since it gets pricey.
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>>97488559
Going
>"Nuh-uh doesn't count because of my arbitrary distinctions I only reveal after the fact!"
every time is peak woman behaviour. You're a real disingenuous cunt anon, are you on your period or something? You can't even give or accept a straight answer to
>Are bolt pistols weapons yes/no
>Are they worse than bolters yes/no
because that would prove you wrong. So keep grasping at straws and performing olympic level mental gymnastics, it only makes you look more and more pathetic.
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>>97488614
>>Are they worse than bolters yes/no
Nta, but bolter + empty hand is indeed better than bolt pistol + Chainsword, now that bolters don't prevent charging.
That's kind of what started this whole reply chain, or at least furthered it. We're back at the beginning!
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>>97488729
No. No they should not. Power weapons are not competetive with thunder hammers or paragon blades, nor should they be. Chainswords are not comparable with power weapons, nor should they be.
You access is a reward in its own right. You should never choose a lower tier weapon except to save points.
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Chainswords have a niche in 40k because xenos reappeared, whereas in 30k they are all but non-existent.
You'd think that a civil war was the right time for xenos to attack a busy imperium. Nope. They were gracious enough to let mankind sort itself out.
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>>97488775
That.. would be exactly the result? The case as it is is that you don't pick "lower tier" weapons because the gulf of power is larger than the gulf of points.
Nobody is saying a power sword should be equal to a paragon blade. They are saying that a power sword should do 1 thing as good as a paragon blade, and everything else worse. So that there would be a points and power disparity without being something ludicrous like a paragon blade being 50 points to a power sword's 10 points.
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Suggestion: Add a Charnabal Chainblade into the Charnabal Weapon list. Something that's better than a stock chainsword for characters and some units.
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>>97488813
I liked charnabal sabres being Breaching 5+ in 2.0. Made them equivalent to same-priced power swords – a charnabal sergeant had a good chance of killing an equal armed with a power sword.
Now charnabals are cheaper, worse, and they aren't really that good for duels either
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I think I overdid it on the weathering powder a bit, but overall I think it came out pretty good.
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>>97488864
Nice tractor.
>>97488871
kill yourself
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I know that 2 of the Black Books go into some detail about it, but what I can to learn more about the Imperialis Armada? The Imperial Navy is my favourite part of 40k by far (BFG most played tabletop game ever) and I want to dive into the Great Crusade/Heresy equivalent.
Novel, sourcebook, campaign supplement etc. Let me know!
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>>97488846
Naaaw let them be on the same level. Again, that was really neat
>>97488871
Retard
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Want to add 1k of blackshields to my mechanized Auxillia. I know Alone and Forgotten got nerfed but that or the Doomed Heroics one seemed like the most fun. Can the A&F oath cents take Jetbikes at all or just jump packs?
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>>97488804
>The case as it is is that you don't pick "lower tier" weapons because the gulf of power is larger than the gulf of points.
Correct, and thats what it should be. The only time you wouldnt take the upgrade is when you dont have the points to take it. This is how it should be.
>They are saying that a power sword should do 1 thing as good as a paragon blade
No, thats fucking retarded.
You should never think "well, id rather a power sword than a paragon blade". They (paragon blades) are better weapons and SHOULD be better weapons.
You should never think "well, id rather have a chainsword than a power sword". They (power swords) are better weapons and SHOULD be better weapons.
You should never think "well, id rather a boltgun than a combi bolter"...
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>>97488876
Hey, it's not a tractor, it's a rolling fortress of doom and despair! >:(
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>>97489010
I am, youre just a fucking retard.
The fact that the cost disparity between weapon tiers is greater than their points disparity is as it should be. Higher tier weapons should simply be better. A paragon blade should not be balanced against a chainsword, there should be exactly zero instance of you giving your praetor a chainsword.
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>>97489058
at that point the option shouldn't even be allowed and they should just be letting the praetor take a pick of paragon blade or thunder hammer, if the points discount isn't even enough to make up for the power disparity.
It wouldn't even be about saving points, you just wouldn't take the shit options ever, at all, and would optimize around taking the good options.
At the end of the day, you'd effectively have 40k 10th edition points costs but with extra work.
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>>97489058
>there should be exactly zero instance of you giving your praetor a chainsword
>>97489127
>take whatever you want
how do reconcile these conflicting wolves
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>>97489144
Yeah, it seems like the (rather small) amount of lore we get in the Black Books + Visions of Heresy is all we got. And I dislike the Black Book lore a little as they tried to massively shrink the size and scale of the ships and thus reduce their cool factor.
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>>97489147
Careful. 30k is hammer only. They might accuse you of being a 40k primaris
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>>97489197
All options are viable, they just aren't all equally viable on the exact same model or unit.
Wanting perfect balance is a pointless pursuit, and leads to the boring mindless garbage that 40k has become. 40k is a perfect example of why it is a vain goal, because even without weapon options costing points and there almost being no difference between units and weapon profiles all to achieve equal viability between all options, people still only use "the best" options.
Things not being equal adds flavour, interesting interactions, and nuanceprovided the differences aren't too extreme of courseAnd realism because guess what, life is not fair.
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>>97489282
Oh hey, it's Polux!
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Has anyone got a high quality scan of the Aeronautica Imperialis Age of Darkness rulebook? The one online is poopoo and lacks the lore/pictures which I'm also interested in.
TIA anons <3
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>>97489334
a trve hero
there's only one thing worth dying for
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>>97489369
a brief moment of clarity
keep in mind, absent the nails and the rest of his tragic circumstance he would've been a fucking paragon of humanity, brotherhood and beneficence with real peer only in the likes of sanguinius
abjectly one of the most noble primarchs at heart
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>>97489408
those who reject it get the chainaxe
it is no blemish to be a vicious prosecutor of the unification of man which is all the hounds could be accused of prior to their.... furthered uplifting via cortical augmentation let's say
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>>97489302
Among all the things I dislike about 40k, especially "free" (more like pre-paid) wargear, the one good thing to come out of 10E is chainswords being anti-horde, power weapons being anti-armoured.
Separate game system aside, having all options being valid doesn't seem like a bad thing to have.
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i will also put forward the question of how many other legions are known to have evoked bloodless surrender at the mere notion of their in particular potential deployments against errant worlds and polities
no small thing!
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>>97489581
Angron's butchers nails are even more insidious and cruel. They don't allow him even a moment of rest, free of pain or peace of mind, only teasing a forever out of reach moment of serenity as a reward for increasingly excessive violence.
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>>97489630
More pain, but not necessarily more gain, is it? It seems Angron's Nails were killing him in about 200 years, defeating even a Primarch's regeneration. Yet Kharn has lived 10,000 years with Garlan Surlak's version just fine.
Seems he's better at surgery than Nuceria. Why did the Emperor even bother keeping that planet? Did they have anything of value? Should've chainaxed them all to death baka
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gonna be making marine juice, I hope it's as good as people claim
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>>97489896
The reason the nails were killing Angron was because his primarch biology was fighting to reject the bionic implants, whilst the archeotech tier butchers nails fought back and starting replacing more and more of his brain and spinal cord as a result.
In a regular human this wouldn't happen. And it does make them more effective, as people will generally fight harder and go to more extremes to find a way to escape chronic pain. More so than to chase a dopamine reward.
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>>97490006
A bunch of bloodthirsty assholes who learned how to obfuscate their bloodthirsty asshole nature by reciting poetry and styling their hair. But because they are nonetheless bloodthirsty assholes the boss of bloodthirsty assholes decided they should join his gang.
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>>97489962
>people will generally fight harder and go to more extremes to find a way to escape chronic pain.
Dunno. I see Diabetic patients develop chronic pain, the protective myelin sheath of their nerves starts deteriorating. That causes pain, and that sheath doesn't really come back.
The solution? The brain numbs sensations from that part of the body. It's either turn that off or constant pain.
Idk it's a sad thing to see someone's body break down piece by piece like that, but the brain is really that pragmatic.
Dopamine (and Endorphines?) on the other hand, is the big reward: A low O2 content in the body feels bad, so the body automatically inhales trying to fix that. Even if you are under water willing yourself not to breathe, the body will eventually inhale, like it or not.
Fentanyl kills by activating the pleasure centers 100%. A person that feels as good as one can ever feel is unable to perceive the bad feel that is low O2. So they just don't breathe and die.
TLDR the brain is willing to mutilate itself to ward pain off, but is willing to die for more of the good stuff, if it's good enough.
Also mind yall's sugar levels. Getting chopped off bit by bit is no way of living. Or dying, either.
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>>97489902
In warhammer fantasy there are several different melee weapons. Of those one is "hand weapons" - which fits the same role as chainswords do in 40k although theyre more accurate to be called "close combat weapons" in that they do literally nothing.
They are the default that all units have, and all weapons are better than them.
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>>97490334
To add: The idea that you would ever have your character equipped with "a hand weapon" if you intend for them to engage in combat is laughable, they are the mark of budget, a sign that whatever model is equipped with them isnt expected to do SHIT in combat except maybe not die.
Expecting chainswords to be viable on elite melee troops up against actual weapons is expecting those weapons to be viable up against the other special weapons (or magic weapons, to which there isnt exactly a good analogue in 30k, but imagine those broken relics from 1e) is silly. Theyre the default nothingburger.
Now, you could argue that chainswords shouldnt LITERALLY be nothing (which they essentially are in 3e), and that would be a fairer argument. Whether chainswords should or shouldnt be meaningfully superior to regular close combat weapons is another matter entirely.
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>>97488984
Eh, give them rad charges and throw them into melee, they'll at least bully most other troops off of objectives between their shooting and assault phases.
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>>97490175
but was their space dad as much of a bloodthirsty asshole as the rest ?
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>>97490334
>>97490357
The gist of what you are saying is correct, not trying to be a umm actually faggot but a Hand Weapon and Shield in a few more recent editions of Fantasy (including TOW) when used together in close combat improve the armor save of the wielder by +1 (to represent parrying).
You already mentioned them being expected maybe to not die, and that's exactly why this combo is used.
Also units can have multiple weapons in Fantasy. It's common for example. To buy a spear for your soldiers that is in addition to the hand weapon rather than a replacement. Then each turn of combat the unit with multiple weapons chooses which weapon/weapon+shield combo to use.
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Fuck NuSkitarii GW I REMEMBER THE CALTH SKITARII,WHERE ARE MY RAD TROOPERS
Scans of the new crunch that don’t look like the 3.0 leak Nokia, GOFILE ANON MY LIFE IS YOURS
https://drive.google.com/drive/folders/1A3wNW6xOgfZV0bEAx7fpUd4bxMZmxD HK
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>>97487220
They aren't they are just bad in melee, otherwise they'd be a despoiler/assault sergeant.
Same reason despoiler/assault sergeants aren't trusted with combi-weapons. They probably can't hit the broad side of a barn if they are holding the gun with 2 hands
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>>97490769
Wish it had more than just rules but thanks anyways, very cool anon
>>97489923
Do post results please! I made some for myself (two 60ml bottles worth), haven't used it yet but will tomorrow
>>97490151
I've only seen the one with army painter dark tone, what was the old one?
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>>97490764
>To buy a spear for your soldiers that is in addition to the hand weapon rather than a replacement
In most editions (not the newest one) it IS a replacement. You had a special rule that stated that if you have a special weapon, you must use it instead of a hand weapon.
Everyone has hand weapons in addition to their other weapons because everyone always has hand weapons as a general rule. It ensures that units are never somehow left unable to fight.
Swapping between the two IS a feature in TOW though.
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>Princeps dumping his reactor into the red to keep firing its volcano cannons into the oncoming titan
https://www.youtube.com/watch?v=GWLEcJ_TyJg
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>>97490830
Delvan mud at home
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>>97490799
>Swapping between the two IS a feature in TOW though.
Yea in the middle of combat that's new. But in 8th I distinctly remember units choosing at the start of combat which weapon/weapons to use. You could still have different loadouts but you were locked into a single one for the rest of the combat you are locked in.
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>>97490836
>But in 8th I distinctly remember units choosing at the start of combat which weapon/weapons to use
They DID, but if thats only if you have two different special weapons. I ran into this with executioners.
If you had a hand weapon and a single special weapon, you would always have to choose the special weapon. The reason given being that troops are trained with a specific tool if they have one, and they wouldnt trade it out for sidearms or improvised weaponry for no reason.
So if you had two hand weapons and a halberd? You could use either one for a combat. But if you had only a halberd:? You had to use it instead (iirc).
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>>97490853
>>97490836
Guys guys, listen, i like TOW and shit, but, can you all take it to ToW thread?
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>>97490885
>>97490878
AH ok, thats fair thats fair.
My whole thing is i just started to use the Army painter speed paint crusader flesh, its turbo easy and good looking flesh tones
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>>97490357
>you could argue that chainswords shouldnt LITERALLY be nothing (which they essentially are in 3e), and that would be a fairer argument.
Well, they effectively are like that right now. Legally i cannot say they are "nothing", because they ignore 5+ saves and bare hands don't, they Shred on 6 and bare hands don't.
But I can say that it is *effectively* nothing because the game is balanced from a Marine vs Marine perspective, and indeed AP5 does not show. It does exist, but it doesn't show, and that has validity.
You could say "anon, chainswords are literally free! You're asking for a free weapon to have an effect". And my answer is they're not free: they use up a hand. They cost you a bolter. Or they cost you a pistol. Go look at Tactical Vets, see if they'd ever take a "free" chainsword.
My answer is combat shields are free for Officers, yet they still have an effect. My answer is chainaxes are free, yet they still have a tradeoff; an up and down.
Chainswords may cost 0 points, yet they are still a weapon different from "Basic CCW", and one that ought to have a effect in the Marine vs Marine setting, even if it should be surpassed by all other weapons.
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It's so weird that Abaddon ends up being "the Despoiler", when that's Ashuraddon, who refined Despoilers into Reavers.
Though it is telling of Abaddon that he did conquer a title that technically would've belonged to another.
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>>97491095
>>97491127
https://www.merriam-webster.com/dictionary/tongue-in-cheek
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>>97490897
Unironically
>>97491127
>>97491168
I rather miss +1A for charges, as it...well, I guess there's not need for that anymore now that even Heavy weapons don't block charging, isn't it? But it'd be nice that 2 ccw (actual melee weapons, not pistols) gave you +1A
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>>97491214
It's actually from Visions of Heresy, itself a recopilation of art from the Sabertooth Horus Heresy card game of 23 years ago
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I think the plasma bombards should be larger and the satty fatties should have more weapon options.
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>>97491276
Geez didn't realize saturnine terminators were the size of boxnoughts. GW's obsession with size creep is egregious.
>>97489312
>capturing the US market
Anon, who do you think shits on brits being unable to design proper guns?
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>>97491371
>Geez didn't realize saturnine terminators were the size of boxnoughts. GW's obsession with size creep is egregious.
My first thought when I saw them was getting just one and turning it into oldhammer style chaos dread.
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>>97490452
>>97490175
Their constant battle with their inner darkness is what makes the Bangels so noble and admirable when they are so close to the edge to become monsters. Truly Jekyll and mr Hyde.
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>>97491211
Art:
>power fist w/ built in gun
>chainsword
Model:
>lightning claw
>sword or combi-bolter with built in grenade harness
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>>97491371
For saturnine terminators it does somewhat make sense. It is an actual exo-suit, closer to the exo-suits used for active plasma reactor maintenance which was the primogenitor for all tactical dreadnought armour technology. Saturnine terminator armour kind of are actual dreadnoughts suited to be used by marines who haven't been turned into a vegetable.
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>>97491983
>It is an actual exo-suit
Exo-suit is suppose to be an exoskeleton suit (as oppose to just an exoskeleton frame). In 40k exo-suits and exo armour have been presented as power armour style suits, rather than piloted mechs for decades.
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I wish I could just have all my assault marines with heavy chain swords instead of this wierd frankensinian mix of heavy chain swords, heavy chain axes, chain swords and power weapons. It's so cluttered.
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>>97490786
yeah, i'll take a pic later (in like....14 hours...)
I tried doing the symbol on the chest like >>97490237 but i'm not good at freehand, so mostly focus on the legs when I post it
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>>97492187
it is ass though. each model should have the same gear, same position, for perfect synchronisation and unity. I can imagine wanting to have each different squad have a different pose. Like unit standing, one unit running. one unit all without helmets etc. But within one unit is just heck of confusing, why would anyone want that, instead of having everything the same.
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>>97492227
Because it is cool and these are transhuman supersoldiers, if anything every marine should be able to pick up his own prefered weapon since they are the best humanity has to offer and they should know best what weapons to use.
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>>97486336
Do you ever paint bases bro
>>97486709
Very cool dude